Weekly Tribe/Server recruitment thread - (September 07)


default/official is 3.2

DinoHarvestingDamageMultiplier=4

after a lot of thought, I felt (moreTimeFarming > moreTimeTogglingHarvestSettingsAndManagingInventoryAndNotReallyPlayingTheActualGameTho)

ClampResourceHarvestDamage=true

it's meaningful to find/craft ascendant tools

PlayerHarvestingDamageMultiplier=1.0

afaik, setting this to true could/would reduce the amount of rare drops yielded

UseOptimizedHarvestingHealth=False

pretty standard?

AllowAnyoneBabyImprintCuddle=True DisableImprintDinoBuff=False

repeat mating/breeding is pretty painless if you got the meat and mejo on hand

MatingIntervalMultiplier=0.01 EggHatchSpeedMultiplier=20 BabyMatureSpeedMultiplier=10


I tried to give some 'reasoning' in there, but those are the settings. I can understand differences of opinions on these, but I think it's more important to point out they can't really be understood in a vacuum. For instance, while it might be 'lame' to someone the dino harvest is 'so low', have they considered how easy it is to get an anky, dodolumpkis, or beaver?

While I would draw the line at playing the role of someone's personal helper while I'm online, I want everyone to have a good time. So, if you have an issue with imprinting or you just get 'ARKd' in some way, I don't mind coming over and helping to sort it out. Yesterday someone popped by and offered to 'buy' a color change for a dino. They got a free color change =)

Also, still 'tweaking' (as you might see in the MOTD) some settings related to harvesting and birth rates. I don't like to spend tooooo much time each day changing tooooo many things, so I think all day and brainstorm and make slight changes to the files while we play and then in the am I update the settings and restart the servers.

/r/arkps4 Thread Parent