[3.5] Help with a homebrew template

Size/Type: Medium Human fighter

Hit Dice: 18d10 (99 hp)

Initiative: +0

Speed: 20 ft. in plate armor (4 squares); base speed 30 ft.

Armor Class: 18 ( +8 plate), touch 10, flat-footed 18

Base Attack/Grapple: +18/+20

Attack: Longsword +22 melee (1d8+4, 17-20/x2) or longbow +18 ranged (1d8, x3)

Full Attack: Longsword +22/+17/+12/+7 melee (1d8+4, 17-20/x2) or longbow +18/+13/+8/+3 ranged (1d8, x3)

Space/Reach: 5 ft./5 ft.

Special Attacks:

Special Qualities:

Saves: Fort +13, Ref +8, Will +8

Abilities: Str 14, Dex 10, Con 10, Int 10, Wis 10, Cha 10

Skills: Climb +14, Jump +14, Ride +18

Feats: Weapon Focus (longsword), Greater Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Specialization (longsword), Power Attack, Cleave, Great Cleave, Improved Initiative, Improved Critical (longsword), Improved Bull Rush, Improved Overrun, Improved Sunder, Quick Draw, Iron Will, Great Fortitude, Lightning Reflexes, Mounted Combat, Ride-By-Attack, Trample

Environment: Any

Organization: Solitary

Challenge Rating: 18

Treasure: Standard

Alignment: Any

Advancement: By character class

Level Adjustment: +0

Pretty basic lvl 18 human fighter, using base scores for a human.

Now take a lvl 12 human fighter and make him a soulless.

Size/Type: Medium Human fighter (soulless)

Hit Dice: 12d10+24 + 2d8+4 (103 hp)

Initiative: +0

Speed: 20 ft. in plate armor (4 squares); base speed 30 ft.

Armor Class: 24 ( +8 plate +6 natural), touch 10, flat-footed 24

Base Attack/Grapple: +18/+20

Attack: Longsword +22 melee (1d8+4, 17-20/x2) or longbow +18 ranged (1d8, x3)

Full Attack: Longsword +22/+17/+12/+7 melee (1d8+4, 17-20/x2) or longbow +18/+13/+8/+3 ranged (1d8, x3)

Space/Reach: 5 ft./5 ft.

Special Attacks:

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (+14) against a good foe.

Soul Magic (Sp): A soulless gains the ability to cast soul magic as a spell-like ability. It may cast a number of spell-like abilities per day as a paladin of its level, from the spell list below. May cast from the 0th level spell list at will. Their caster level is lvl 7. The save DCs are Charisma-based.

Special Qualities:

  • Darkvision out to 60 feet.
  • Damage reduction 10/magic
  • Resistance to cold 20
  • Spell resistance 24

Saves: Fort +13, Ref +9, Will +7

Abilities: Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 12

Skills: Climb +11, Jump +11, Ride +16, Intimidate +11

Feats: Weapon Focus (longsword), Greater Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Specialization (longsword), Power Attack, Cleave, Great Cleave, Improved Initiative, Improved Critical (longsword), Improved Bull Rush, Quick Draw, Mounted Combat, Ride-By-Attack, Trample

Environment: Any

Organization: Solitary

Challenge Rating: 18

Treasure: Standard

Alignment: Any

Advancement: By character class

Level Adjustment: +0

/r/DnDBehindTheScreen Thread Parent