ChristopherOdd made his breakdown of the Specialist class

+-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--+ | RANK | BATTLE MEDIC | COMBAT HACKER | | +-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--+ | SPEC: | Aid Protocol - Command your GREMLIN to move to a friendly target. It grants that target a bonus to defense until the start of the next player turn. (+20 Defense, more defense from GREMLIN upgrades, does not end turn as a blue action) | | | | | | | | | CPL: | Medical Protocol - The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is […] (one charge on GREMLIN, +1 charge for each Medikit carried, benefits from Field Medic medikit multiplication, more HP healed from GREMLIN upgrades, does not end turn as a blue action) | Combat Protocol – Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. (2 charges per mission, more damage from GREMLIN upgrades) | | | | | | | | SGT: | Revival Protocol - Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. (more Revive charges from GREMLIN upgrades, does not end turn as a blue action) | Haywire Protocol – You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them or seize control. (Turrets remain for entire mission, enemies are controlled or affected for a limited amount of time, dependent on hacking stat) | | | | | | | | LT: | Field Medic – Equipped medikits have 2 extra charges. (unchanged from EU / EW, does not apply to GREMLIN’s innate charge from Medical Protocol) | Scanning Protocol – The GREMLIN can trigger an instant scan of the area, increasing the Specialist’s sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. (indicates enemies through walls and obstructions) | | | CAPT: | Covering Fire – Overwatch shots can now be triggered by any enemy action, not just movement. (unchanged from EU / EW, Specialist’s shot occurs before enemy action resolves) | Threat Assessment – Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid protocol cooldown is increased by 1 turn. (Sharpshooters default to pistol Overwatch) | | | | | | | | MAJ: | Ever Vigilant – If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. (any action other than movement will prevent this ability from activating) | Guardian – With every successful Overwatch shot, there is a 50% chance that another will be taken. (technically unlimited except by chance, number of targets, and ammo capacity) | | | | | | | | COL: | Restoration – The GREMLIN flies to each squad member, healing or reviving them as needed. (one charge per mission, ends the turn upon use, more HP healed from GREMLIN upgrades) | Capacitor Discharge – Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotics units take more damage. (one charge per mission, more damage from GREMLIN upgrades) | | +-------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--+

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