In an attempt to put together something useful for this amazing community I thought I’d summarize the upcoming TMR and STMRs of future units in the semi-near future. I went out as far as the JP Release of Paladin Cecil, which was essentially units released over a period of 6 months in JP. I can do a follow-up post for units 6 Months+ if the demand is really there.
Anyways! Off to the start! The list of units is in order of JP release.
TMR: Sword
ATK +87
MAG +135
STMR: Materia
Increase MAG (80%) when equipped with a sword
Decrease MP used (10%)
TMR: Materia
Increase ATK 60% when equip w dagger
Increase resistance to charm (100%)
STMR: Dagger
ATK +165
Ailment Inflict: Sleep +50%
Increase physical evasion (30%) increase magic evasion (20%)
TMR: Materia
Increase MAG (50%) when equipped with a robe
Increase fire, earth, and dark resistance (20%)
STMR: Whip - ATK +74, MAG +172
TMR: Clothes
MP +120, Def +12, MAG +60, SPR +20
Element Resist: Ice +30%
STMR: Materia
Increase MAG (60%) and MP (40%)
Increase ice resistance (80%)
TMR: Accessory
HP +300, Def +45, Mag +30, SPR +45
Element Reist: Water +30%
STMR: Materia
Increase SPR and HP (40%)
Increase water, wind, and light resistance (60%)
TMR: Sword
Atk +72, Def +46
Increase DEF (20%)
Increase HP(20%)
Recover MP (5%) per turn
STMR: Heavy Shield
Def +108, SPR +52
Element Resist: Water/Wind/Earth/Dark+30%
Auto-cast Sentinel at start of battle or after revived (Sentinel: Mitigate Physical dmg taken (10%) for 9999 turns)
TMR: Materia
Increase Atk (50%)
Increase LB gauge fill rate (25%)
STMR: Heavy Armor
Atk +32, Def +48, SPR +35
Recover MP (5%) per turn
TMR: Accessory
Mag +55
Enable dual-wielding of one-handed weapons
STMR: Materia
Increase MAG (60%)
Increase equipment MAG (25%) when dual wielding
Increase light and dark resistance (50%)
TMR: Materia
Increase MAG (40%)
Increase Fire/Ice/Lightning/Water/Wind/Earth Resistance (10%)
STMR: Robe
MAG +74, SPR +51
Element Resist: Water/Wind/Light+40%
TMR: Materia
Increase HP (30%)
Increase Atk (40%) when equip with hammer
Increase ATK (40%) when equip with gun
STMR: Accessory
Active Abil: Increase physical/magic dmg against machina (50%) for one ally
Active Abil: Physical dmg 4.5x to all enemies, inflict 2 random status ailments to all enemies
Increase LB gauge (15) to caster
TMR: Accessory
ATK +40
Recover MP (5%) per turn
Increase equipment Atk (50%) when dual wielding
STMR: Materia
Increase ATK (50%) when equipped with a sword
Increase equipment atk (100%) when dual wielding