Dear SWL Team,

Alright, my turn. I'm going to focus on things that changed. I still love the universe, the story, the characters, and pretty much everything else in that category. Now, with that out of the way...

Pros:

-Combat. It feels more responsive now, and I love it. There's still space for improvement, but it's already better than I expected. Getting rid of the old resource builders was a good choice.
-Skill trees. The wheel really needed some trimming.
-Tutorial.
-Character creation. More options is good. Though I wish my character could have a beard and some scars.

Cons:

-The flow of quests. I know other people have praised it, but it's really killing my enjoyment of the game. I hate the hand holding. TSW would let me explore and do things as I stumbled upon them. SWL points me to the next quest and prevents me from taking quests out of order.
-Limited skillbar. One or two more skills would really make a difference. Especially when a lot of the weapons pretty much force you to pick a skill related to their gimmick. Which brings us to...
-Weapon Gimmicks. I like the general idea, but they feel so... random. I expected I'd have to pay more attention to them, actively menage how my skills affect them. Instead, they're just there, and sometimes they'll add some extra damage. Elementalism stands out as a cool one. That's the only one so far that made me change what I did in combat based on how much the bar is filled.

/r/SecretWorldLegends Thread