Dev Blog: Wilderness Rejuvenation II

Players willing to spend their time within the caves can expect to earn on average, up to 2m GP per hour. Good luck staying there for that long without getting killed by another player or a pesky Revenant though!

Poll Question Should we add the Revenant caves to the game, as described in the Dev Blog? The caves would be multi-way combat located within the wilderness from levels 17 to 40. There will be a variety of existing NPC's to kill, alongside a new NPC - Revenants. All monsters within the cave would be part of the Wilderness Slayer monster list. There will be various high-level shortcuts and escapes routes available to players.

The Rewards

We want this to be known as a high risk, high reward activity. Anyone willing to spend lengthy amounts of time in the caves should expect to earn a great amount of GP per hour via unique drops and alchables, although we doubt that will be possible with the chance of being killed by another player!

Revenant bracelet We want to introduce a new bracelet into the game which will only be effective within the Revenant caves. This bracelet would offer no stats and would be dropped by Revenants found within the cave. It will be possible to charge the bracelet with a new consumable item, Revenant shards, which will also be dropped by the same NPCs.

Once charged, players wearing the bracelet will find that no Revenants will be aggressive towards them. In addition to this, the player will become immune to their attacks. However, each attack will drain 1 charge from the bracelet. Once all of the charges have been consumed, the bracelet will revert to its uncharged form. This will allow players to stay in the caves for longer, but means they'll be risking far more loot!

An uncharged bracelet may be dismantled for a set amount of shards. Both the Revenant bracelet and shards would be tradeable, although the bracelet will need to be fully uncharged first.

The Revenant bracelet would have an alch value of around 45k and will always be dropped on death. It can never be protected by the default 3 items kept on death when unskulled, via using the prayer "Protect Item" or a combination of the two.

Poll Question If the Revenant caves are added to the game, should Revenant NPC's within the cave have a chance to drop the Revenant bracelet as described in the Dev Blog? If this question passed, Revenant NPC's will also drop Revenant shards, which are a guaranteed drop used to charge the bracelet. The uncharged bracelet and Revenant shards would be tradeable.

Teleport Scroll Getting to and from the Revenant caves can be a time-consuming process. We want to offer a way for those willing to splash out the cash a faster way of travelling to the caves.

All Revenant NPC's available to kill within the caves would have a small chance of dropping a tradeable Teleport Scroll, which would teleport players to the lower wilderness-level entrance of the Revenant caves.

Poll Question If the Revenant caves are added to the game, should Revenant NPC's within the cave have a chance to drop a Teleport Scroll as described in the Dev Blog? This single use item would teleport players to the lower wilderness-level entrance of the Revenant caves. The scrolls would be tradeable and the drop rate would increase dependant on the level of Revenant killed.

Amulet of Peril We wanted the Revenant caves to be high risk, high reward in terms of loot. What if the same concept could be applied to gear?

The Amulet of Peril is a new tradeable rare drop from Revenant NPC's which has the ability to increase your strength bonus based on how low your active hitpoints are whilst in PvP combat.

Players will need to have the amulet equipped and be in combat with another player for a set amount of time to “charge” it before strength bonus kicks in. This means it will not work when fighting against NPC's but will provide great bonuses for anyone in a PvP situation that is willing to risk having lower hitpoints.

We're expecting the amulet to have a similar strength level to that of a Power amulet when uncharged and when fully charged, offering slightly more bonuses to that of the Torture amulet.

Poll Question If the Revenant caves are added to the game, should Revenant NPC's within the cave have a chance to drop a new tradeable necklace, the Amulet of Peril, as described in the Dev Blog? The amulet has the ability to increase your strength bonus based on how low your active hitpoints are whilst in PvP combat only. The drop rate would increase dependant on the level of Revenant killed.

Revenant Vambraces (WIP) For as long as they've been released, Barrows gloves have been the go to for many Melee or Ranged accounts. Offering unrivalled stats in both offence and defence stats, it's often difficult to choose them over anything else and is almost all situations they're superior to the highest tier dragonhide vambraces.

We'd like to offer a new type of gloves/vambraces, exclusively dropped by Revenants found within the Revenant Caves that are aimed towards ranged combat. These gloves/vambraces would offer a slightly higher ranged attack bonus than the Barrows gloves alongside a small Ranged strength bonus at the cost of defence stats and melee strength.

The name "Revenant Vambraces" is currently a WIP/placeholder and is subject to change

The gloves/vambraces would require 40 defence to equip and would be tradeable.

Poll Question If the Revenant caves are added to the game, should Revenant NPC's within the cave have a chance to drop a new set of tradeable gloves/vambraces that would be BiS for ranged, as described in the Dev Blog? These would require 40 defence to equip. The drop rate would increase dependant on the level of Revenant killed.

Loot Key Scroll We're bringing Deadman to the Wilderness! Well, a part of it at least... The Loot Key Scroll is a new tradeable item dropped by Revenant NPC's found within the Revenant Caves which can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle "Loot keys".

Loot keys turn all the loot you'd normally get from a player in the wilderness or PvP worlds into the form of a key, which will only use up 1 inventory slot.
A player can hold up to 5 keys at once, after which PvP drops will revert to normal functionality until they have either redeemed or destroyed a key.
Keys can be redeemed at a bank, similar to Deadman keys, or destroyed.
Killing another player who has Loot Keys would assign you their most valuable keys. If you already have a number of keys in your inventory, you will receive the most valuable keys until you are holding 5.

Our intention with Loot Keys is to allow players that have enough supplies after a kill to take all of their well-earned loot and get straight back into action, without rendering them as vulnerable by taking up inventory slots. Players carrying Loot Keys will become high profile targets as you have a chance of getting their keys and multiple loots!

Poll Question If the Revenant caves are added to the game, should Revenant NPC's within the cave have a chance to drop a tradeable Loot Key Scroll, as described in the Dev Blog? The Loot Key Scroll can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle "Loot keys" for any PvP kills. The drop rate would increase dependant on the level of Revenant killed.

PvP Armours By far the most iconic drops the Revenants had were the Ancient Warrior's equipment (also known as PvP armour and weapons). We cannot offer the weapons, but we'd like to bring back the old armours! Known to be some of the best defensive gear in the game, they come with a great cost. Each piece of the PvP armours are tradeable until they are used in combat. Much like Barrows equipment, once you take a single hit from any NPC or player, they degrade and become untradeable. However, PvP armours can never be repaired - once they degrade they disintegrate!

Each piece of the PvP armour sets would require 78 Defence to equip and would last for 1 hour of combat before fully disintegrating. They would offer no special bonuses for having the full set equipped.

The above stats are a work in progress and are subject to change

Poll Question If the Revenant caves are added to the game, should we also add the PvP armours as described in the Dev Blog? These armours would be tradeable until they are used in combat. Once used, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate. They cannot be repaired, making th

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