Developer Suggestions Thread #2

Class Idea: FAKER

when you click the left mouse fake yellow square block appear and holding left click make it grow to triangle and pentagon. When Fake blocks are attacked and destroyed, it will explode scattering pellets in all direction with enormous damage. (placing and growing fake blocks also have a range from Faker. bullet speed increases it)

Faker can detonate fake blocks in field of view manually with right click and there is limit of fake blocks which faker can make. Fake blocks have slightly little health compare to original blocks so other tanks can distinguish it with fine sense. Fake block explosion affects near fake blocks so closely placed fake blocks make a chain reaction.

To owner and team it seemed gray and in team mod this fake blocks ignore same team's bullet.

  • Fake squares have weak damage and health but instant and indistinguishable by its low health and disregard from high level tank. So you can use it as little gift for the little or surprise for the big.

  • Fake pentagons are deadly and sturdy but the little will notice it because fake pentagons lost health faster suspiciously. But the big will destroy it instantly before they notice it. Or you can use it as a claymore.

  • Fake triangles grow quickly so they can be used to deal with frontal attack or be used as unexpected surprise for enemy expecting fake pentagons.

bullet speed - increasing range to place fake blocks

penetration - pellet penetration

damage - increasing collision damage of fake trap and pellet damage

reload - faster growing speed

for the balance Fake Pentagon must be unable to kill melee builds instantly but just give a fatal damage.

total damage of Fake Pentagon will be extremely high but because of pellet diffusion valid damage change by distance and situation. pellets speed and penetration are pretty high so it give a damage almost instantly.

To handle this tank and To be a 1st with this tank require tactic and strategy.

Class idea: Pusher

When you click left mouse background distortion is created at where mouse pointer is. This distortion creates little gravity and after few seconds distortion vanishes and creates a very powerful repulsion pulse from center of distortion.

This repulsion pulse pushes tanks, bullets and blocks very far away with tremendous speed letting them out of your field of view. Damage of pulse is not reliable to kill tanks or destroy blocks.

  • it can break yellow square at once but pentagons need 2 or 3 times of attacks

  • Repulsion pulse push bullets changing its owner. Destroyer's bullet is most useful to send back.

Right click also make a pulse beat on the Pusher immediately but it just pushes object a little bit and has too low damage that even can't break square blocks. This push attack has a slow rate as sniper without reload stat and not be affected by reload stat of pusher. (Left click attack is affected by reload, of course)

  • bullet speed - increasing influence range

  • penetration - increasing push distance and speed

  • reload - decreasing distortion delay

You can kill others making them collide with blocks but actually this tank exists for fun.

Class idea: Rhombus

It is branch off Overseer and new type of Overlord

This tank also has minon same as Overlord but shape of minons are rhombus(like a cristal) and they are bigger but fewer(total 6 rhombus). Control mechanism is very different from Overlords, acutally minions do not follow your mouse.

  • For Rhombus left click is pointing out waypoint, they will move to where you clicked very quickly and directly. But you can't control them untill they arrive at waypoint, and even after arrival there is some cooldown when you can't control them.

  • right click is pointing out waypoint too. But after arrival at waypoint they will return to masater right away. this attack aslo has cooldown but slightly shorter than left click cooldown.

  • 6 Rhombus move considerably faster than doritos of Overlord and have higher damage and health.

    you can't lead your minon or control them to follow enemy. In fact Minions of Rhombus do not move, but launched.
    This property makes Rhombus becomed something like Hybrid of Sniper and Destroyer but very tricky.

    you have to aim accurately and choose between left click or right click.

If enemy don't wanna fight and try to run away, then you have to use left click attack for more attack chance.

but when enemy is approaching you, if you used a left click attack, then you will die. When you used a right click attack, you can get counterattack chance at least. But enemy also has to choice between approach or putting distance. It will be somekind of psychological warfare like rock, paper, scissor.

  • In conclusin Rhombas will be tricky 'hybryd of Sniper and Destyeror' keeping its bullets at outside of body.

ECT

Frail - branch off Destroyer

Not much difference in appearance. but unlike Destroyer, it have a Wrecking ball poking out cannon. with left click it shot this wrecking ball and it keeped conneted with cannon by a chain. during fire, spining enable swing this wrecking ball and smashing other thanks. after fire, it lose a tension and with a right click it can draw a wrecking ball slower than fire but quite fastly. During draw, it can swing a wrecking ball as at the fire, and can stop drawing by stop clicking right click. (and you can also stop launching ball by right click) Drawing make a reaction so without moving back, it slightly move forward.

wrecking ball never be destroyed or removed by other bullet but just pushed. Chain connecting a wrecking ball with body also have damage(but lower than ball) and passing through a chanin is impossible. reload increase drawing speed

Pyro - branch off Machine gun or something it can't shot but just burst half oval shape flame. this flame have very high dps and considerably high reaction but can't cancel bullets.(but change speed and course.) this tank can be used in both ways. as a arsonist or kamikaze rocket.

Purifier - branch off pyro

it looks like blue ball with lightsaber. It have a thruster at the back which can't shot bullet but make thrust. It can slash enemy with lightsaber but each time hitting something, it lose durability and lastly disappear. penetration enhences durability and reload enhences recovery time. Lightsaber does not erase bullet, but reflect it. Not that fast less damage than body damage.

/r/Diepio Thread