Why don't people just ignore the things they find problematic?

Very few kick starters deliver anything on time. FemFreq has been open about changes to the project and where the money is going.

That's irrelevant to her promise though is it?

I again ask you, what backers are upset with her slow delivery?

What does this matter to my point? Oh right, it doesn't.

Really? You calling her "hitman thing" inaccurate when she clearly says these point scores are trivial forms of penalizing the player is a fundamental misrepresentation of her argument. I didn't move the goal post, you just have no idea what you are talking about.

I think that's something you said? Because I didn't say that. I brought up that particular scene as her misunderstanding of fucking mechanics because the game doesn't reward you for killing or playing with dead bodies of women. You're trying to drag this point into something that it wasn't originally intended to discuss. That is your actual goalpost moving.

Again, they why should I take anything thunderfoot says seriously?

Because rational people tend to attack the argument, not the person? People aren't immune to criticism either, however.

She is talking about fail states, not lower scores. She fully understands how the game works here.

The part you quoted does not have the dialogue where she fucked up the hitman thing. Which going back to your previous point, isn't what I was actually talking about. This is the relevant clip:

Clip: Hitman: Blood Money “Good baby, real good! Now show me those luscious pink lips.”

…but since video games are an interactive medium, players are allowed to move beyond the traditional role of voyeur or spectator. Because of its essential interactive nature, gaming occupies a unique and potentially more detrimental position vis-a-vis the portrayal and treatment of female characters.

A viewer of non-interactive media is restricted to gazing at what the media makers want them to see. Similar to what we might see in video game cutscenes, the audience is only afforded one fixed perspective. But since we’re talking about interactive gameplay within a three-dimensional environment, we need to consider the fact that players are encouraged to participate directly in the objectification of women through control of the player character, and by extension control of the game camera. In other words, games move the viewer from the position of spectator to that of participant in the media experience.

http://www.feministfrequency.com/2014/06/women-as-background-decoration-tropes-vs-women/

Which is wrong. Because the game does not encourage you do to that. This is her literal dialogue as the clip plays, which shows her score going down as she kills a stripper, and plays with her fucking body. There was no discussion of the consequences of fail states here, but the invitation to play and objectify women. The only one lying here is you.

Which one is that? The one where she points out Watch Dogs propped woman up topless so the player could see them?

The scene where she talks about sexual objectification out of context, when the story of the game has you shutting down a human trafficking operation? The part of the game that doesn't glorify sexual objectification of women but rather shows you the shitty states they live in?

Yes that one.

Sure, totally not you dodging the question of why you asked me if I got paid for this. /s

This is literally how you argue.

/r/AgainstGamerGate Thread Parent