Game Maker's Toolkit - Controllers Control Everything

What is happening in this video?

What is this video about?!!?!?!

  1. History of controllers

  2. Controller-related mechanics

  3. Gamespot got it wrong

  4. Examples of when mechanics are well-matched/miss-matched with controllers

  5. Difference between controls being more abstract vs more like the in-game character motion This was the most interesting part, to me. If he had made an entire video about this, I would have signed up for his Patreon.

  6. Portal uses FPS conventions to make puzzle game. This probably the worst part of the entire video. It connects in no way to controllers.

  7. COD gives you different levels of precision in various gameplay parts.

  8. Hi. Welcome to video games. We shoot things. I was wrong. This is the worst part. Why is this here?

I'm done with this video. "We shoot things" is so jarring and out of place and unnecessary, I can't finish this video.

What conversation is supposed to come before that statement that makes that statement an appropriate response?

What is that statement supposed to be saying? Shooting things is a common verb in video games? If that, then why does he undermine that by putting several clips of video game segments that don't include shooting?

Who is he talking to in that statement? People who play lots of video games? People new to video games? People who play lots of phone games, and not console games?


*Surely I'm missing something. Surely there's something I can't see that makes this video make sense to everyone else. Can somebody please explain it to me? *

/r/gamedesign Thread Link - youtube.com