Hello /r/TrueGaming! I am creating a dissertation on the use of video games in education and I am researching whether or not they have a place in the classroom. Could you spare 5 minutes and answer my questionnaire?

While I have things I would like to respond to here, there are also a few things about your survey that I found redundant and grating that should have a place here as well.

The use and effectiveness of using video games to teach computing related subjects in higher education (3) [Use is just as generic a verb as a verb can be. Try not to use it at all if you don't have to, but certainly not twice in the same sentence about the same subject.]

Several questions feel the same.

Do you think that utilizing video games in education will benefit students in their studies?

Do you see any positives to using video games in education?

Would you feel more motivated to learn and engage in your courses if you had the ability to learn through the use of video games?

Do you believe that you would become more engaged with learning through the use of video games, as opposed to conventional learning methods like lectures and tutorials?

Do video games have a place in education?

Do you think that video games can be used to teach students different aspects of games development? (Level Design, Programming, Art, etc)

By the end of this survey I feel like I've told you "YES. Videogames are great for education about 9 times."

Also, many are leading questions. The answer to question 2, Do video games have a place in education? is suggested by question 5: Do you think that video games can be used to teach students different aspects of games development? (Level Design, Programming, Art, etc)?

The answer to question 7, Do you see any positives to using video games in education?, is suggested by question 11: do you believe that you would become more engaged with learning through the use of video games, as opposed to conventional learning methods like lectures and tutorials? and question 13: Would you feel more motivated to learn and engage in your courses if you had the ability to learn through the use of video games?

I'm sure I violated some equally pedantic grammar-rule quoting your survey as I gave you for "use".

Also your questions aren't numbered yet are referenced BY number, so going back and finding what number they were was somewhat inconvenient.

I just . . . this issue is super close to my heart. I am an educator and I love videogames - it's my mission statement. So sorry if I'm being hyper-critical about what you're trying to do here, it's just the teacher side of me. If you're doing this for higher education I just would want to see some solid formatting standards.

ALL OF THIS is to say that I agree whole-heartedly! For all the reasons your questions suggest.

There are some real barriers to getting this done.

Public education is standards based. There are a list of standards that public schools must teach. Students graduating from public schools must have demonstrable ability, that is a passing score on some form of assessment in certain academic areas. These standards are real, legally binding documents that MUST be taught.

I think videogames can do this! I think Mario Kart is just about as well animated an example as you'll ever see of raw polygonal landscapes, 3d objects colliding in full motion, item probability, turning radius, exponential acceleration, etc. There's a ton of great math concepts there.

This can and should be done wherever possible.

/r/truegaming Thread