Independant Factions and Rogues

Ire

Stranger 3/Mover 5/Shaker 4/Striker 8

Ire's power is reactive teleporting; anything that her shard registers as dangerous gets within a foot of her skin, and she teleports a short distance away. She has limited control over her teleportation; she can specify general area and direction, but not specific locations. It has a cooldown of about three seconds, during which she is rendered invisible, and it's two-dimensional, so no up or down. In addition, she also projects an aura that causes mild irritation and frustration in a medium-sized area around her, which compounds on existing frustration and syncs up well with her annoying-to-fight power to create high levels of rage in her opponents.

The high Striker rating, though, comes from the nature of her power. Her teleporting isn't Manton-limited, and she can teleport inside of people (but not objects), causing whatever flesh, bones, or even armour that were formerly there to explode outwards as they're displaced.

The nature of her power makes working on teams almost impossible, because there's always the chance of her fist ending up inside a teammate's chest. She works as a rogue in Baltimore, mostly dropping on gangs and letting her power do the work.

Background

Ire, real name Shelly Brannon, birth name Sheldon Brannon, is from a small town in the Midwest, one of those stereotypical close-knit places where everyone knows what everyone else ate for breakfast that morning. As a transgender person in a stuck-in-the-mud place like her home town, lots of abuse got thrown her way, and she eventually triggered when the constant oppression became too much for her (as well as a burning desire to get out of the place, but a perceived inability to do so).

Moving to Boston after realizing the extent of her powers, Shelly leads a solitary life, living alone in a small apartment, her only real contact with other humans being her grocery trips and the doctor she sees for her transition. It's lonely, but she doesn't mind it so much; she's used to it.

In her civilian life, she's somewhat shy and closed-off, but when in-costume, she adopts a jesting, nagging personality in order to make her power more effective.

Appearance

Tall and lanky, with dull copper hair and sharp features. Her costume consists of a set of combat gear that she's spray-painted a coppery blood-red, and a single, pristine white scarf.

/r/protectoreddit Thread