Mod Help Needed: Editing an existing mod to add more reward types

I've tried that out and I can confirm that it works, but it isn't quite what I was looking for. Looking more into the ini I found this.

 ;; 6. Mission type

; 5x5 all combinations of five missions and five rewards
; Make sure hack and recover quests cover the rewards
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Engineer", MissionFamily="HT_Family_Neutralize")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Engineer", MissionFamily="HT_Family_Hack")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Engineer", MissionFamily="HT_Family_DestroyRelay")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Engineer", MissionFamily="HT_Family_RecoverItem")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Engineer", MissionFamily="HT_Family_RescueVIP")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Scientist", MissionFamily="HT_Family_Neutralize")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Scientist", MissionFamily="HT_Family_Hack")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Scientist", MissionFamily="HT_Family_DestroyRelay")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Scientist", MissionFamily="HT_Family_RecoverItem")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_Scientist", MissionFamily="HT_Family_RescueVIP")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_IncreaseIncome", MissionFamily="HT_Family_Neutralize")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_IncreaseIncome", MissionFamily="HT_Family_Hack")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_IncreaseIncome", MissionFamily="HT_Family_DestroyRelay")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_IncreaseIncome", MissionFamily="HT_Family_RecoverItem")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_IncreaseIncome", MissionFamily="HT_Family_RescueVIP")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_ReducedContact", MissionFamily="HT_Family_Neutralize")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_ReducedContact", MissionFamily="HT_Family_Hack")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_ReducedContact", MissionFamily="HT_Family_DestroyRelay")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_ReducedContact", MissionFamily="HT_Family_RecoverItem")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_ReducedContact", MissionFamily="HT_Family_RescueVIP")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_AvengerResComms", MissionFamily="HT_Family_Neutralize")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_AvengerResComms", MissionFamily="HT_Family_Hack")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_AvengerResComms", MissionFamily="HT_Family_DestroyRelay")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_AvengerResComms", MissionFamily="HT_Family_RecoverItem")
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_HT", RewardType="Reward_AvengerResComms", MissionFamily="HT_Family_RescueVIP")

Adding that text would give me the supply package in addition to one of the above items as a reward which I think is a bit too much to give out for a filler mission. While it kind of works ideally what I'd like to do is make it so that the reward pool is expanded so that when the mission is generated I could potentially get small amounts of supplies, or intel, or alloys, or elerium as the primary reward for completing the mission. If thats not possible I might just excise the engineer / scientist reward options to prevent myself from accumulating too much staff too early.

/r/xcom2mods Thread