Nerf Cent Already

Why are you ignoring this?

I'm not, I literally said it's the only thing he's good at.

It's the fact that he can kill you with 2 wallbangs. He has a 60 damage parry punish without exploits

The thread you linked is severely outdated btw.

Peacekeeper has 55 damage on wallthrow. 2+8b, 2+8b on guardbreak, dash attack 20+15b. Berserker also has 55, with the newly discovered whiff light into top heavy. These are FIVE damage less than Cent. FIVE. However, for these heroes it's actually possible to land SOME damage outside of their parry punishes with the help of their zone attacks. Why aren't you crying about this?


Shugoki potentially has an 80 HP swing on wallthrow ffs. But this is also completely fine?

Lawbringer, 45 damage on every light parry, or 50 damage on MOST parries, even heavies, if there is a wall fucking 80km somewhere behind the enemy. Sure, it's like a light's worth of damage less than Cent. But guess what? Lawbringer actually has an easy way to get this light. He has a way to do any sort of offensive move without killing himself. I don't know about you, but I personally think 10 damage less on a parry is fine if that means you have the option to actually do some damage to the enemy that doesn't rely on them making a GIGANTIC fuckup.

Yeah, 3/5 game modes are irrelevant to balance. The 3/5 that are vastly more popular than the other 2/5 are irrelevant.

Tell me, Dota 2, the game which just had a tournament with a prize pool of 24 MILLION dollars, 10 of which went to the winner, do you think it's balanced according to how the majority of people play, or balanced around the thing that actually matters - competitive play?

How often do you see tournaments with gear stats and feats on in For Honor? Oh, right.

/r/forhonor Thread Parent