Maybe you are looking at this in all the wrong ways ... "maybe" you should try to go off the grid a little. I see where you said you really hated leaving your comfort zone (outside Abanasinia) Sure, I get it.
I am similar to you in not know a LOT of info on regions that were not really focused on in the Chronicles books so yea I get it! Lets look at what you have for the moment.
This is the point where you take off with your campaign, they are now wanted men/women since they attacked the Solace guards and such so the Dragonarmy will have circulated the companions descriptions. Hell, it is possible that the forces in Ravenvale already are looking for the companions - maybe a Dragon rider stopped here for a moment to tell the lord of the enemy forces to be on the lookout for the companions, leaving detailed descriptions on them. So now the companions cannot even return home, if they do I am sure they will throw up hoods and such and maybe visit the Inn or something
Maybe they meet someone in the Inn, that informs them of what is going on and about the Dragonarmies and such. This fella could be someone of importance "undercover" and this could be who starts the companions in the direction to start your campaign. The question is - what direction do they go? This is where you insert your adventure campaign "hook".
The companions "need" to be given a direction so you can focus your campaign. In my line of thinking - who could the players meet that would send them on a quest? I think it becomes easier for you once you find some form of DIRECTION. So they get sent to warn "so and so" and from that point are sent somewhere else. Eventually something major will happen and you will see everything just fall into place. So I think the first thing that needs to happen is get the companions in that Ravenvale Inn and have them meet someone that sends them on a quest. Then I think maybe you will be fine.