People that actively "hate" on VR.... Just so hard to understand their thinking....

Many people have touched on a lot of the reasons (contrarians, being mad at hype or excited people etc.) but I also think it comes down to a serious lack of vision.

I don't know about anyone else but I've been basically wishing for this tech in order to take RPGs both back to their roots and to the next level, as well as what can be done with things like melee combat.

As fans of games with melee combat (think Mount & Blade) know, a mouse is a shitty interface for controlling the 3D path of an object like a sword, so we have to rely on abstractions and canned animations in order to get the motions that are necessary.

But it ultimately feels somewhat crippling, because regardless of how good at controlling the abstraction you become, you will always feel that missed opportunity to directly control your weapons, and thus block/parry etc where it simply wasn't possible using a canned animation.

So for me, 6DOF motion controllers were the super obvious first step in VR input - I bought a Hydra ASAP after getting my DK2.

I've been waiting for this type of interaction to be possible for 25 years, to finally be able to truly capture my own motions in melee combat (or whatever gameplay, but melee for me is special), to feel like I am the one who is actually in combat, which even the best monitor games only touch upon, due to the abstractions.

I think that many gamers have been stuck into this AAA blockbuster game-type mindset where if it's not someting with a $300 million budget that is 5 hours of single player story (scripted events and cutscenes, mostly), it's not worth playing.

And while I love a good Witcher 3 as much as anyone, the games that draw me in most are those with emergent gameplay, games that have intense and immersive gameplay, and those I can play with friends.

And as a pen and paper RPG player, I think that VR RPGs will be a renaissance for RPGs that likes of which we've never seen before, because unlike in CRPGs or even in PnP, it is easy to become the character you're playing as, to think like them, and to act and talk like them, without forcing yourself or feeling unnatural, and VR motion tracking makes it so that others will see you as that character as well.

A Neverwinter Nights style game with a DM, but with proper motion control real time physics combat and such, will be insanely fun.

Ultimately the RPG genre has lost its way on computers (PnP has been doing great, conversely), and forgotten that abstractions such as Hit Points, Levels, and Ability Scores do not exist for their own sake. They exist almost entirely as a go between due to the limitations of the mediums in which those games are played.

A great example is combat. As any VR enthusiast has experienced already, melee combat with your own motions is so good, and there is honestly not much reason to have a die-roll abstraction to hit. You can simply ram your sword into an enemy's guy, and use physics to properly determine hits - and this is more consistent with what we expect and want, anyway. The idea of making it so that you swing, and it rolls a die to determine a hit, seems alien when you have the natural way of doing it with real physics at your fingertips.

So I think that many people simply don't have the vision necessary to imagine for themselves why this is awesome.

/r/Vive Thread