[Suggestion] Make Unravel a weaver mechanic, not a utility skill

Play s/d weaver with grieving gear...your burn skyrockets in your top damaging abilities. Once you add the earth attunement into the usual air to fire and back rotation...your condi damage suddenly dominates your top damaging abilities.

Primordial stance very much scales off what you have for gear...which is great because it makes zerker and grieving gear perfectly viable for non-hardcore players depending on how you want your damage numbers to show up.

I don't disagree with your OP, btw. Unravel should have been a secondary core mechanic to the elite spec. When you create a class based on blending the elements...you need to give them a core mechanic of forgoing that option as well. The mechanic does need to come with a downside though...maybe something like corruption for necro where if you use unravel you take a negative for a certain time after when you try to use dual abilities. While I don't think this would change the current meta...it would make for some interesting open world builds and rotations.

/r/Guildwars2 Thread Parent