Test

Crew: 4-LOM: Scum Only. When attacking, during the "Modify Attack Dice" step, you may receive 1 ion token to choose 1 of the defender's focus or evade tokens. That token cannot be spent during this attack.

Admiral Ozzel: Huge Ship Only. Imperial Only. ENERGY: You may remove up to 3 shields from your ship. For each shield removed, gain 1 energy.

Agent Kallus: Imperial Only. At the start of the first round, choose 1 enemy small or large ship. When attacking or defending against that ship, you may change 1 of your focus results to a hit or evade result.

Boba Fett: Scum Only. After performing an attack, if the defender was dealt a faceup Damage card, you may discard this card to choose and discard 1 of the defender's Upgrade cards.

Bombardier: When dropping a bomb, you may use the [2 straight] template instead of the [1 straight] template.

Bossk: Scum Only. After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender.

C-3P0: Rebel Only. Once per round, before you roll 1 or more defense dice, you may guess aloud a number of evade results. If you roll that many evade results (before modifying dice), add 1 evade result.

Captain Needa: Huge Ship Only. Imperial Only. If you overlap an obstacle during the Activation Phase, do not suffer 1 faceup damage card. Instead, roll 1 attack die. On a hit or a critical result, suffer 1 damage.

Carlist Rieekan: Huge Ship Only. Rebel Only. At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill as "12" until the end of the phase.

Chewbacca: Rebel Only. When you are dealt a Damage card, you may immediately discard that card and recover 1 shield. Then, discard this Upgrade card.

"Chopper": Rebel Only. You may perform actions even while you are stressed. After you perform an action while you are stressed, suffer 1 damage.

Construction Droid: Huge Ship Only. Limited. When you perform a recover action, you may spend 1 energy to discard 1 facedown Damage card.

Darth Vader: Imperial Only. After you perform an attack against an enemy ship, you may suffer 2 damage to cause that ship to suffer 1 critical damage.

Dash Rendar: Rebel Only. You may perform attacks while overlapping an obstacle. Your attacks cannot be obstructed.

Dengar: Scum Only. When attacking, you may reroll 1 attack die. If the defender is a unique pilot, you may instead reroll up to 2 attack dice.

Emperor Palpatine: Imperial Only. Once per round, you may change a friendly ship's die result to any other die result. That die result cannot be modified again.

Ezra Bridger: Rebel Only. When attacking, if you are stressed, you may change 1 of your focus results to a crit result.

Fleet Officer: Imperial Only. ACTION: Choose up to 2 friendly ships at Range 1-2 and assign 1 focus token to each of those ships. Then receive 1 stress token.

Flight Instructor: When defending, you may reroll one of your focus results. If the attacker's pilot skill is '2' or lower, you may reroll 1 of your blank results instead.

"Gonk": Scum Only. ACTION: Place 1 shield token on this card. ACTION: Remove 1 shield token from this card to recover 1 shield (up to your shield value).

Grand Moff Tarkin: Huge Ship Only. Imperial Only. At the start of the Combat Phase, you may choose another ship at Range 1-4. Either remove 1 focus token from the chosen ship or assign 1 focus token to that ship.

Greedo: Scum Only. The first time you attack each round and the first time you defend each round, the first Damage card dealt is dealt faceup.

Gunner: After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You cannot perform another attack this round.

Han Solo: Rebel Only. When attacking, if you have a target lock on the defender, you may spend that target lock to change all of your Focus results to Hit results.

Hera Syndulla: Rebel Only. You can reveal and execute red maneuvers even while you are stressed.

Intelligence Agent: At the start of the Activation phase, choose 1 enemy ship at Range 1-2. You may look at that ship's chosen maneuver.

Jan Ors: Rebel Only. Once per round, when a friendly ship at Range 1-3 performs a focus action or would be assigned a focus token, you may assign that ship an evade token instead.

Jan Dodonna: Huge Ship Only. Rebel Only. When another friendly ship at Range 1 is attacking, it may change 1 of its hit results to a critical result.

K4 Security Droid: Scum Only. After executing a green maneuver, you may acquire a target lock.

Kanan Jarrus: Rebel Only. Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship.

Kyle Katarn: Rebel Only. After you remove a stress token from your ship, you may assign a focus token to your ship.

Lando Calrissian: Rebel Only. ACTION: Roll 2 defense dice. For each focus result, assign 1 focus token to your ship. For each evade result, assign 1 evade token to your ship.

"Leebo": Rebel Only. ACTION: Perform a free boost action. Then receive 1 ion token.

Leia Organa: Rebel Only. At the start of the Activation phase, you may discard this card to allow allfriendly ships that reveal a red maneuver to treat that maneuver as a white maneuver until the end of the phase.

Luke Skywalker: Rebel Only. After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You may change 1 Focus result to a Hit result. You cannot perform another attack this round.

Mara Jade: Imperial Only. At the end of the Combat phase, each enemy ship at Range 1 that does not have a stress token receives 1 stress token.

Mercenary Copilot: When attacking at Range 3, you may change 1 of your hit results to a critical result.

Moff Jerjerrod: Imperial Only. When you are dealt a faceup Damage card, you may discard this Upgrade card or another Crew Upgrade card to flip that Damage card facedown (without resolving its effect).

Navigator: When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing. You cannot rotate to a red maneuver if you have any stress tokens.

Nien Nunb: Rebel Only. You may treat all Straight maneuvers as green maneuvers.

Outlaw Tech: Scum Only. Limited. After you execute a red maneuver, you may assign 1 focus token to your ship.

R2-D2: Rebel Only. At the end of the End phase, if you have no shields, you may recover 1 shield and roll 1 attack die. On a hit result, randomly flip 1 of your facedown Damage cards faceup and resolve it.

Raymus Antilles: Huge Ship Only. Rebel Only. At the start of the Activation phase, choose 1 enemy ship at Range 1-3. You may look at that ship's chosen maneuver. If the maneuver is white, assign that ship 1 stress token.

Rear Admiral Chiraneau: Huge Ship Only. Imperial Only. Action: Execute a white (1 forward) maneuver.

Rebel Captive: Imperial Only. Once per round, the first ship that declares you as the target of an attack immediately receives 1 stress token.

Recon Specialist: When you perform a focus action, assign 1 additional focus token to your ship.

Sabine Wren: Rebel Only. Your upgrade bar gains the bomb upgrade icon. Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.

Saboteur: ACTION: Choose 1 enemy ship at Range 1 and roll 1 attack die. On a hit orcritical result, choose 1 random facedown Damage card assigned to that ship, flip it faceup, and resolve it.

Shield Technician: Huge Ship Only. When you perform a recover action, instead of spending all of your energy, you can choose any amount of energy to spend.

Tactician: Limited. After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token.

Targeting Coordinator: Limited. Energy: You may spend 1 energy to choose 1 friendly ship at Range 1-2. Acquire a target lock, then assign the blue target lock token to the chosen ship.

Toryn Farr: Huge Ship Only. Rebel Only. ACTION: Spend any amount of energy to choose that many enemy ships at Range 1-2. Remove all focus, evade, and blue target lock tokens from those ships.

Weapons Engineer: You may maintain 2 target locks (only 1 per enemy ship). When you acquire a target lock, you may lock onto 2 different ships.

WED-15 Repair Droid: Huge Ship Only. ACTION: Spend 1 energy to discard 1 of your facedown Damage cards, or spend 3 energy to discard 1 of your faceup Damage cards.

Ysanne Isard: Imperial Only. At the start of the Combat phase, if you have no shields and at least 1 Damage card assigned to your ship, you may perform a free evade action.

"Zeb" Orrelios: Rebel Only. Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.

Zuckuss: Scum Only. When attacking, you may receive any number of stress tokens to choose an equal number of defense dice. The defender must reroll those dice.

/r/SRFT Thread