Test

Bombs: Cluster Mines: ACTION: Discard this card to drop 1 cluster mine token set. When a ship's base or maneuver template overlaps a cluster mine token, that token detonates.

 Detonation: When a bomb token detonates, the ship that moved through or overlapped that token rolls 2 attack dice and suffers all hits rolled. Then discard that token.

Conner Net: ACTION: Discard this card to drop 1 Conner net token. When a ship's base or maneuver template overlaps this token, this token detonates.

 Detonation: The affected ship suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard the token.

Ion Bombs: When you reveal your maneuver dial, you may discard this card to drop 1 ion bomb token. Thiscard detonates at the end of the Activation phase.

 Detonation: Deal two Ion Tokens to all ships at Range 1 of the token.

Proton Bombs: When you reveal your maneuver dial, you may discard this card to drop 1 proton bomb token. This token detonates at the end of the Activation phase.

 Detonation: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token.

Proximity Mines: ACTION: Discard this card to drop 1 proximity mine token. When a ship's base or maneuver template overlaps this token, this token detonates.

 Detonation: When this bomb detonates, the ship that moved through or overlapped the token rolls 3 attack dice and suffers allhits and critical rolled. Then discard the token.

Seismic Charges: When you reveal your maneuver dial, you may discard this card to drop 1 seismic charge token. This token detonates at the end of the Activation phase.

 Detonation: When this bomb token detonates, each ship at Range 1 of the token suffers 1damage. Then discard this token.

Thermal Detonators: When you reveal your maneuver dial, you may discard this card to drop 1 thermal detonator token. This token detonates at the end of the Activation phase.

 Detonation: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage and receives 1 stress token. Then discard this token.
/r/SRFT Thread