Volleyball Manager 2014 - freeware volleyball management simulation game

A short guide to our modest game:

  1. OVERVIEW OF MAJOR GAME OPTIONS
    2.1. Starting the game
    You can start a new game in two ways. Either using the "New Game" button or using the "Quick Start" option. The quick start option is available from the main game window. It was constructed for those less patient players and those whose hardware requirements did not allow comfortable use of the "new game" option. However, using the quick start has some disadvantages. When using the "new game" button, many game elements are defined that are not defined before it starts. These include European cup draws, European Championship or World Cup qualifiers, player data created by the game, and club draw colors. Using the quick start option causes that the above-mentioned data are already predefined and each time you start a new game using it will be the same. Using the new game option increases the diversity of each new game, but puts the player's computer more demanding when creating it. After choosing a new game, the game will start loading and processing game data in one of two ways, which, depending on the computer's options and speed, "can take from a few seconds to up to several minutes - with very weak machines". During this time, be patient and "do not make any moves in the game window", regardless of the message that the game is not responding. After some time, the correct game window and the first messages will appear, which means that the game is ready for further work.

2.2. Taking up a manager / coaching position (primary and secondary)
If we want, we can immediately take the job of a manager of one of the teams or a team selector. How to do it is described in one of the following sections of the guide. If we want we can wait for the development of the situation and start club or representation work later. We can also start the game as an unemployed manager, which involves finding a job, discussed later in this section.

Taking up the position of manager / selector is possible by using the add manager button in the main tab of the game. After pressing it, a place appears to enter your name and surname, and from the lists listed in the window select the teams or team you want to lead. At the same time, you can assume the function of club manager as well as the national team coach. It is also possible to run the club itself or just run the national team. To do this, use the appropriate check boxes. The club is selected using two lists, one of which indicates the league and the class of which club we choose, while the other presents the clubs available in it. After making the selection, confirm with OK.

The game starts on the first of the possible days for the season. To go to the next day / days, press the continue button. After a while - its length depends on the class of our computer and the amount of data needed to process, the game will go to the next day, which will be notified by a change in the date displayed in the main window, and often also new messages.

You can opt out of running previously selected teams at any time. To do this, press the "end career" button in the main game tab and accept the decision by pressing the OK button. This ends the game.

Another available option is the option of "giving up running a club or representation", which from version 1.24 does not involve the end of a career. In this situation, the manager simply becomes unemployed and must start looking for a new job.

In the current version of the game, the functions of both the club manager and the team selector can be carried out without any time limits. However, there are exceptions to this rule. The first of these is when a club where you are a manager goes bankrupt. Then the manager is dismissed from him. The second case of the possibility of dismissal is not achieving satisfactory sports results in the opinion of the board. Therefore, the player should control the opinion of the board about his work. In this regard, the following are possible ”’ attitudes of the management board to the manager's work results:
- frustration
Anger
- dissatisfaction
- disappointment
- restraint
- neutrality
- optimism
- contentment
- full confidence
- delight
- worship

The lower the level of satisfaction with the manager's job, the higher the likelihood of dismissal.
After the end of each season of the game, the manager faces the need to renegotiate the manager's contract, which allows him to increase his appanatuses, however, it may also involve the termination of his employment contract, which is why his financial requirements should be reasonable and take into account the club management's assessment of achieved sports results.
If you start playing as an unemployed manager or lose your job as a club or national team coach during the game, you will have to look for a job. To make it easier for him to find out what positions are available in the manager tab, the game includes a sub-tab of the labor market in which three types of position availability can be displayed:
- vacancy as a trainer
- manager's job at risk
- dissatisfaction with the work of the trainer

The first of these options means that the job is free and the player can apply for a job in the club or team. By applying by submitting an offer in the club's window, the player specifies the monthly salary he expects for the club and for each match in the case of representation. After submitting the offer, the player must wait until his offer is considered and compared with other offers on the market and if accepted, he will be asked to confirm or refuse to sign the employment contract. Once approved, the player becomes the team manager. The decisive argument for hiring or not having a manager in another club will be his level of experience scaled from 1 to 20 - the larger the club, the higher the level of experience will be.

The player can of course try to change the club or representation while working in another club, but must remember that this can cause negative reactions on the part of the club management and lead to a decrease in the level of satisfaction with the manager's work and, as a result, even dismissal from the club.
3. TRAINING
Training is one of the most important roles of a team manager. There is a need to control it yourself in the game. There is no option thanks to which the computer will manage the training for us. The only exception is the role of the selector, where the selector boils down to the role of a coach calling players, determining tactics and managing the team during the match. Therefore, training only belongs to the duties of club coaches (managers).
4 sliders located in the manager's team tab, in the "Finance / Training" sub-tab, are responsible for setting the training. They are divided into two groups.
The first are responsible for the physical preparation of the players, the second for the other aspects of training, i.e. tactics, individual technique and mental training. Appropriate distribution of accents into individual elements of training is one of the keys to achieving good sports results. A well-conducted training is conducive to keeping the players high disposition, both in terms of condition and form. If the training is conducted poorly, then it quickly affects the poor condition of the players - it begins to fall below 90 percent, as well as a low form, which takes values ​​less than 11. It should also be remembered that good training is the appropriate stimulation for the development of young players, maintaining the skills of middle-aged players and stopping rapid aging and falling parameters in older players. Badly conducted training is a reverse process: numerous injuries, which inhibit the players' development, and often even a decrease in their parameters; rapid aging of age players.
There is no universal training method. Training should be adapted to both the level of players and competition. It is known that in the lower classes the level of professionalism is also lower, so players cannot train as much as their colleagues from fully professional competitions. It is assumed that about 7 training points (each of them symbolized by balls with training sliders) more or less corresponds to the load of players one training per day, which seems to be optimal for fully professional teams during the season. In addition, the loads associated with preparation can be greater, mainly with increased strength and endurance work, which is physical preparation for the season.

/r/volleyball Thread