Way of the Four Elements: Remastered

  1. It replaces an unarmed strike. So if you flurry, you can make four elemental strikes instead of four unarmed strikes. The damage is the same as if you were punching normally, but has a 60ft range, and is based on a worse stat (WIS instead of DEX). Essentially the feature gives you the boon of damage variety and a ranged option.

  2. I disagree, I think Earth is very potent (though upon reading the version I put up, I should have made it saves or checks, not just saves). Air is more flavorful, but jump distance is hard to get in this edition. Perhaps opportunity attacks are at disadvantage in addition might make it better. Fire I didn't want to be a continuous thing with a save, as that could get REALLY broken if you pump WIS. This way, it will always just be 1d4 extra a turn later, which is a very small amount of damage.

  3. Elemental Fist was balanced with elemental strike in mind. If you are taking advantage of elemental strike, you are likely to pump WIS, and build around those ranged attacks. If you do, then your DEX will be lower, and this boon is not as potent. The damage only applies to unarmed strikes, not to the elemental ones. Even with the reverse, if they focus DEX and unarmed strikes, then they are missing out on the 3rd level feature. This is mean to round them out, and make both choices viable, without stacking one too hard.

  4. This ability is powerful yes, but it should be. It gives the monk a bit of a nova, and the ability to pump out more of their elemental abilities in a big fight. Consider Ancients Paladin who gets something very similar at 20th (that, and a TON of other abilities), or look at Quivering Palm, which is far more powerful than this. There are no elemental abilities that activate as a bonus action to my knowledge (water whip does, but that was apparently a typo and not RAI)

Damage wise, Elemental monks will do slightly more damage each round if they focus "traditionally", but then they will be weaker in all other aspects of the class (everything else is very WIS heavy). I would not be opposed to giving elemental fists a Ki cost to balance it if you proved OP in testing.

/r/dndnext Thread Parent