AMA

I have multiple questions of differing nature. I will skip the infamy related one as I assume the message is clear by now. I do want to put out there that at this point I wish it'd be taken back out of the game, and added agan later (with skill tree related perks). Infamy 2-5 were great because they offer you more freedom and a few mroe points to work with in the skill tree. As much as I'd like 10% more shouting range or whatever other propositions people have made here, perks similar to the old infamy levels are more desired to me, personally.

Alright, Payday 2 related questions coming up:

1) Is there any chance you will revisit the Tech tree? In every other skill tree there ae perks to pick which fit with other playstyles not necessarily related to that specific tree. Except Tech. You are forced to spec into either sentry guns or c4 if you want to grab the top tier skills. Also, if you actually want to specialise in these, you should prepare to spend a LOT of points. Too many to make the builds used by the people who run harder content. What I'm personally interested in, would be removing three or so drill/sentry skills, and replace them with new ones. Skills related to sniper rifles or MG's would be appreciated. Has this ever been discussed at the studio?

2) Ammo pickup rates are too random. The AK 762 with DMR should have the same ammo pickup rate as the AMR. Same can be said about the Krinkov and the Para, and a lot of other guns which are similr to each other but have a different ammo pick up rate for some reason. What is your opinion on this? Also, as much as I enjoyed my infinite ammo GL40 today, it does feel a teeny weeny bit broken. Are you gonna normalise the ammo pick up rate buff you rolled out today?

3) Any chance the bulpup rifles will receive more mods? Some receiver mods, perhaps? The Clarion is begging for a bigger mag! I'd pay for a bulpup-mod pack. Hint hint. :p

4) In the eyes of Overkill, how is the current balance between dodge and armour?

5) Any chance we will be able to use the safehouse as lobby?

6) I seem to be the last person on the planet who hasn't seen the Walking Dead, and as such the game does not interest me all that much. The engine it is run on, however - does. How far has it come since Payday 2? Will we see any of the improvements applied to our game, or will we have to wait for a payday 3 should you decide to make one?

7) Will we ever see a map released where stealth is required, but players can not avoid having to go loud at a certain point?

Something which combines both playstyles, which is what the game could really use right now.

8) Will we ever see more originality in weapon mods? Like lighter bolts to increase fire rate, or caliber changes which affect ammo pickup rate?

9) In Payday 1 destroying cameras made the cops disperse themselves more. Is this still a thing in Payday 2?

/r/paydaytheheist Thread