I don't think there will be any non-trick weapons. There's a dedicated button for transforms/such weapons would be less interesting by default/it wouldn't jive with literally everything they have shown.
After giving it some thought, I think these are the base ideas in the weapons in bloodborne/how you would come up with one:
Under those guidelines, I can think of three main categories of trick weapons in bloodborne:
Under these guidelines, you can actually make far MORE varied weapons than in any previous souls title. Especially because any weapon can really be a combination of any two weapons in previous titles, or add arbitrary mechanics. Each weapon will take more work to make, and that might limit the weapon selection - but if From had ample time/resources to make as many weapons as they want, there could actually be MORE weapons than Dark Souls 2, all of them more interesting.
All that said, I don't think there will be weapon "classes" like before, and that's a good thing. Instead of having 5 "sword-hammer" weapons, I think there will be a much more organic blend of mechanics, and that will be great. Every weapon will feel unique and interesting. To this end, I think the upgrade paths will be used to differentiate the same weapon in different ways.