Attention Server Owners

I think you're misreading or misinterpreting a lot of this.

Like I said, I was under the impression that the staff member ONLY used the gump issue to get orange gear / hair for himself and to talk to a GM with it, and then likely never logged on ever again. I was under the impression they never shared any of their items with anyone either, so no damage was done to their server whatsoever.

I never said that people spreading items around the server was funny, nor did I ever suggest / wanted damage caused to that server or any server for that matter.

The only thing funny was that a player who, whether intentionally or unintentionally caused an insane amount of server drama and prompted an incredibly damaging first day server wipe (Punke), was later visited by a staff member from that original server who was basically giving them hints to their face that their server had a donation shop exploit.

I guess whether you find that funny or not is probably contingent on whether you feel that you have an obligation to "explicity" help out someone who historically hurt / damaged you or not. Its a slightly modified version of the story Count of Monte Cristo, but UO style in some small regards.

Like I also said, I was under the impression that the staff member I mentioned probably later told Punke about the issue as probably, if they didn't immediately figure it out based on the all orange gear on one player right away.

My issue regarding you saying private server info about UOF that probably they didn't want getting out ties into this: I think that whenever a person feels they have been wronged by someone / etc, they feel like they might have legitimate recourse to do things.

As such, I said our staff member COULD have felt they had just cause to inflict damage to that server based on the damage Punkte caused to their server in the past. However, I was under the impression they didn't.

In your case, you felt wronged by how UOF treated you and in turn you've said an awful lot of damaging stuff about Shane and the server because you felt you have just cause to do such. That's the point I was making. You even just recently admittedly that UOF wanted to fake their server accounts during reboots: information which I'm certain they wouldn't want out publicly, yet, here we are.

My overall point here that I tried to explain several times is that particular ServUO script isn't the ONLY issue: the gump issue is a global one and pertains to overall development. I don't use ServUO and in general I don't like the idea of people using borrowed scripts: largely because it lures people into believing that because its hosted somewhere, that means its safe. And players don't entirely know what they're getting when they use one. So my post was meant to highlight things players need to do for MANY gumps and scripts: ones they got from ServUO, coded themselves, pulled from previous servers, etc.

I had made tons of annoucements in our UO Forums that I was working on expansion stuff, and that I had a new system I was working on that rewarded players for maintaining online accounts via the Influence System, and was working on a ton of similar stuff. Was I supposed to make a global announcement on Reddit that I was running 20 dummy accounts testing out issues with the system tracking for a few days?

I stopped the testing for the system when you or Murphy or whoever said the pop numbers were looking funny on a pop graph somewhere, and I did it so it wouldnt give people a false impression of things.

ALSO at the time I didn't think our population numbers was even being broadcasted anywhere. UOGateway at the time had UOAC listed as "UO 18+" as our server name: we had been emailing them for months trying to get them to change our name listing on there, and we gave up and presumed no one was looking at our info on there.

Also during that week UOPortal had shutdown and stopped updating their population numbers due to management changes (KynDragon sold it, I think), and I was under the impression that there wasn't even any way for people to look at server's pop count even if they wanted to. So running 20 test accounts wouldn't make slightly one bit of difference and I didn't feel like it would matter at all.

Like I said, if I was interested in faking pop counts, we would have been doing it and would have kept our pop counts up and running like the servers currently up on UOGateway right now that are magically floating in the 400-500 range and never manage to drop despite their actual servers looking dead when you log into them.

I'm not at all sure where you are getting this passive argument idea about me though: I feel like I'm probably more vocal than most people on here regarding debates arguments.

/r/ultimaonline Thread Parent