Charlotte Allen - Aftermath

Basic information:

Name: Charlotte Allen

Alias: -

Age: 27

Height: 6'4

Weight: 184 pounds

Blood Type: AB


Appearance and History:

Physical Description:

Charlotte wears clothes like the ones in this picture. She also carries around a large military backpack, with holsters for her axe and laser rifle sewn on by her daughter, Marianne.

Personality:

What makes your character tick? What makes them happy, sad, angry? Are they smart? Neurotic? And anything in between. When it comes to describing you character and how they interact with the world, do it here.

Backstory:

What made your character who they are? Why do they have what they have? Why are they where they are? Everyone has a backstory, and it's a crucial part of the character design process.


Capabilities:

Attribute Number -
Strength 2 Charlotte is able to lift an average amount of weight for a woman, around 70kgs.
Speed 2 She is able to run at the speed of a normal woman- however she can only maintain that speed for a short time, normally running at speeds noticeably lower.
Perception 4 Charlotte senses and perception are rather acute, able to see and hear further than most people, as well as hear much better and spot differences in textures and the like, beings able to spot camouflage easily.
Agility 2 Charlotte has normal agility, able to do things like cartwheels and hurdles, but not much more.
Intelligence 3 Were highschools still a thing, Charlotte would be a straight A student.
Endurance 2 She can take a hit or two, but any serious injury will take her out soon. Same with any toxin.

Special Skills:

Charlotte's father was a mechanic for a small trading outpost near the Nevada wastes. She may have moved to Empire Colony- but Charlotte is still her fathers daughter, an excellent mechanic, with a specilzation in temporary jury-rigged solution's. If she can't fix it herself she can get it working and safely until you have the chance to visit a mechanic with prewar training.


Equipment, resources, location

The categories in this segment should be updated at least once weekly- if you character has been in any special events- to show the change of location and resources.

Location:

Charlotte has a home on the 13th floor of the Empire colony, even if she is out half the time, her daughter Marianne keeps the place occupied. Charlotte herself often drives around the former New York state, looking for prewar caches and other supply hubs.

Her apartment in Empire colony is large- for a post war apartment. It's three bedrooms, and a lounge.

Resources:

Name: Type: Description: Quantity: Weight: Value: Misc:
Personal generator: Tool A generator made from prewar technology, it is worth a very pretty penny. As long as it's steep requirements for fuel are met, it can generate enough electricity to keep her apartment with power. x1 150kgs Extremely rare, generators are a prized commodity. It's a noisy thing.
Fuel: Consumable It's fuel. Used to power many-a-thing, it's not so common anymore. Enough to keep her generator running for a month. Not that it's on all the time. x Fuel is pretty expensive, but not an extremely rare sight for members of empire colony. -
Bed: Misc Two uncomfortable single beds, made postwar from corrugated iron and scavenged cotton. They're far better then the floor. x2 200kg's Cheap. Most people in empire colony have a bed. -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -

Equipment:

Equipment is what your character has on them at all times! Or at the current time, at least. Expected to be updated semi-regularly, because this sub has a focus on resources and such. For ease of use, try to fit it into this table here:

Name: Type: Description: Quantity: Weight: Value: Misc:
A jury rigged prewar car Misc Her main method of transport, this car has been modified throughout the year, having armored plating and other such modfications. It's really good at shunting other cars, and has a max speed of 130kmph. x1 2 tons. Cars that work are extremely valuable. -
Food: Consumable: Mostly consisting of dry jerky and biscuts, food for the road. Some bread and cheese, for treats. x30 - - At least 20 food units are in the car, she doesn't carry them all.
Tent: Tool Although she prefers to sleep in the car, she does pack a two person waterproof tent, just in case. x1 60kgs Tents are worth a pretty penny Stored in car.
Laser Rifle: Beamtech Bltiz Ranged weapon One of the more common laser rifles around, the Beamtech Bltiz can be likened to a sniper rifle. WIth a Adjustable (from normal to x50) electronic scope, and deadly accuracy at long range- and stoppoing power, but high recharge time and power pack useage, this Blitz is more of a 'one shot and hope it hits' then a spray an pray. x50 8kgs This laser rifle is the most common laser rifle around, but laser weapons are pretty rare, so it'd fetch a nice sum in the markets. -
190 Death Adder Ranged Weapon A powerful revolver pistol. With a clipsize of 6, and a stopping power closer to that of a hunting rifle, this weapon is a deadly sidearm. However, it suffers from a very long reload time. x18 4kgs A common firearm, everyone is expected to have a gun like this, not very. -
Axe Melee weapon A small axe made for fireman to cut down doors, survivors have found that they are just as good at cutting down mutants and people. x1 6kgs A small axe like this is pretty common, like a pocket knife in todays society. Useful but not a commodity of note. -
Prewar police armor: Armor A prewar police vest, minus left arm. Not in the best condition, but it's warm, and protects from smaller firearms- and most laser weaponry. x1 20kgs Prewar armor of any sort is really valuable and rare. Prone to attempted muggings. -
Gasmask: Armor A prewar gasmask looted from one of the old NYC precincts, it filters out harmful gases from the air. And has the added bonus of toggleable night vision, and permanent sunglasses type vision. x1 6kgs A gasmask is very valuable in the hazardous post apocalypse. -
Torch: Tool A solar powered (lol) torch, it gives off a bright light. x1 0.5kgs Torches are pretty neat, but not a valued commodity. -
Water Purification Tablets: Consumable / Tool Advanced tablets, they clean water of impurities. Not very common- but if you go into an old chemist store you are bound to find a few. One is enough for one liter of water. x40 0.1kgs Score find, these are pretty valuable to survivors in the wild. -
Sleeping Bag Tool A sleeping bag, not the warmest but what will you do? x1 2kgs Common
First Aid Kit: Tool / Consumable A first aid kit, with bandages, tweezers, antiseptics, all that jazz. It can deal with lower level injuries and maybe a fracture or gunshot. x1 2kgs Pretty rare, and all medical equipment is valuable. -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -

44.5

/r/ThriceIsNice Thread