» Fighter, FreeSpirit, STR.
» ATK: 1523, HP: 3783, RCV: 483.
Captain Ability: Boosts RCV of all characters by 1.35x and reduces damage received by 10%. Boosts ATK of Free Spirit, PowerHouse, Cerebral and Driven characters by 1.95x and makes RCV, TND orbs beneficial for those characters. Boosts ATK of Slasher, Fighter, Shooter and Striker characters by 2.05x. This character's Sailor Ability will work even if he is the Captain. (The bonus is cumulative: 1.95²= 3.8025, 2.05²= 4.2025, 1.95 x 2.05= 3,9975).
Special Ability: -(13 turns CD)- Changes type orbs and BLOCK orbs into matching orbs and switches orbs between slots two times. Chooses 2 types, reduces the special cooldown of the 2 selected types by 1 turn and boosts the Color Affinity of those characters by 2x for 1 turn. If during that turn you score 3 PERFECT hits, boosts ATK of those characters by 2.25x in the following turn. When this special is not ready, you still can activate it to switch orbs between slots 1 time but rewind his special by 1 turn (This action does not count as using special).
Sailor Ability 1: (All forms) Replaces this character's STR, DEX, QCK, PSY and INT orbs with Rumble Ball. Rumble ball will retain the same color as the original orb (ex: DEX orb = DEX Rumble ball). When this orb is swapped to another character, it will return to normal.