[ENG][JPN] April 07, 2020 - April 14, 2020 Weekly Questions & Advice Megathread

BUGGY HEAD 6★

» Driven, Cerebral, INT.
» ATK: 500, HP: 2200, RCV: 450.

  • Captain Ability: Boosts ATK of all characters by 4x, their HP and RCV by 1.25x. Adds 0.25x to Chain multiplier for each missing character in your crew. If he reassembles all 4 of his body parts (Torso, Legs, Hands, Feet), his normal attacks will ignore damage reducing Barriers and Buffs but increases damage taken by 1.5x.

  • Captain Action: Can only be used if there is a part of his body in your crew. When activated, selects any number of his body parts and reattach them to him. Buggy gains ATK equal to the base ATK of all those parts. When this CA is reused, set it to ? turn(s) CD and detaches all body parts. (? = the number of reattached parts)

  • Special Ability: -(5 turns CD)- Changes BLOCK, adjacent orbs and own orb into Matching orbs and adds 500x character's ATK as Additional Typeless Damage to top row characters.


Raid BUGGY TORSO 5★

» Driven, Cerebral, INT.
» ATK: 750, HP: 3500, RCV: 250.

  • Special Ability: -(14 turns CD)- Reduces Bind, Despair and Paralysis duration by 5 turns. Recovers 5000HP at the end of each turn for 2 turns.

  • Sailor Ability 1: When any other character uses a special, reduces own cooldown by 2 turn.

  • Sailor Ability 2: Boosts base ATK of Driven and Cerebral characters by 150.

Raid BUGGY LEGS 5★

» Driven, Cerebral, INT.
» ATK: 1150, HP: 2800, RCV: 300.

  • Special Ability: -(14 turns CD)- Reduces Silence duration by 5 turns. Reduces crew's ATK down and Burn duration by 5 turns and makes STR, DEX, QCK, PSY and INT orbs beneficial for 1 turn.

  • Sailor Ability 1: When any other character uses a special, reduces own cooldown by 2 turn.

  • Sailor Ability 2: Reduces Silence duration by 5 turns.

Raid BUGGY HANDS 5★

» Driven, Cerebral, INT.
» ATK: 1250, HP: 1900, RCV: 350.

  • Special Ability: -(14 turns CD)- Reduces enemies' Percent Damage Reduction and Increased Defense duration by 5 turns. Deals 30x character's ATK as INT damage to all enemies at the end of the turn for 2 turns.

  • Sailor Ability 1: When any other character uses a special, reduces own cooldown by 2 turn.

  • Sailor Ability 2: Boosts base ATK of Driven and Cerebral characters by 200.

Raid BUGGY FEET 5★

» Driven, Cerebral, INT.
» ATK: 850, HP: 2300, RCV: 200.

  • Special Ability: -(14 turns CD)- Reduces enemies' Threshold Damage Reduction by 5 turns and Damage Nullification by 2 turns. Reduces damage taken by 70% for 1 turn.

  • Sailor Ability 1: When any other character uses a special, reduces own cooldown by 2 turn.

  • Sailor Ability 2: Boosts base ATK of Driven and Cerebral characters by 150.

/r/OnePieceTC Thread