I found something on the title screen?

I can also confirm.
The only connection I can draw is 'BALL', the golf-like game you can play outside of Snowdin. But that's pretty flimsy.

All I can suggest is to go through the code and see what triggers by typing "ball". I have the ripped code, but I don't know whether GameMaker uses different keycodes to what Javascript does. "ball" corresponds to 66, 65, 76, 76

I had a look in the title slate file and found this.

gml_Object_obj_titleimage_Draw_0.js

} if(keyboard_multicheck_pressed(0/* NOKEY /)) { caster_free(self.intronoise); room_goto_next(); } if(self.ballamount == 3 && keyboard_check_pressed(76/ L /)) { self.ballamount= 4; snd_play(147/ snd_ballchime /); } if(self.ballamount == 2 && keyboard_check_pressed(76/ L /)) self.ballamount= 3; if(self.ballamount == 1 && keyboard_check_pressed(65/ A /)) self.ballamount= 2; if(self.ballamount == 0 && keyboard_check_pressed(66/ B /)) self.ballamount= 1; if(keyboard_multicheck_pressed(1/ ANYKEY /)) { self.special_x++; if(self.special_x >= 5) { self.alarm[0]= 1800; self.alarm[1]= -1; self.d= 0; self.drawpw= 1; } } if(self.drawpw == 1) { self.d= 0; self.alarm[0]= 999; draw_set_color(16777215); draw_set_font(2); if(self.pw1 == 0 && self.pw2 == 0 && self.pw3 == 0) draw_text(20, 180, "No Information"); if(self.pw1 == 1) draw_text(20, 170, "Activity Level A"); if(self.pw2 == 1) draw_text(20, 190, "Activity Level B"); if(self.pw3 == 1) draw_text(20, 210, "Activity Level C"); } I have *no idea what this is supposed to represent. For some reason, the code looks like it's parsing in reverse, and all it's designed to do is play the jingle. I don't think the bottom-half is relevant (just about getting the "Activity Level" snippet). It doesn't seem to call anything else or change anything. But I admit to not knowing much about this code, and someone with more experience might want to verify.

/r/Underminers Thread