help me,guys

-- A basic monster script skeleton you can copy and modify for your own creations.

comments = {"Smells like Vika.", "Vika.", "So beautiful!"} commands = {""} randomdialogue = {"[voice:v]..."}

sprite = "viko" --Always PNG. Extension is added automatically. name = "Vika" hp = 200 atk = 42 def = 0 check = "Her weak spot in her hair." dialogbubble = "right" -- See documentation for what bubbles you have available. canspare = false cancheck = true HitCount = 0

-- Happens after the slash animation but before function HandleAttack(attackstatus) if attackstatus == -1 then -- player pressed fight but didn't press Z afterwards else HitCount = HitCount + 1 if HitCount == 1 then
currentdialogue = {"[effect:none][waitall:2][voice:v]Ha...\nBaby,\nI'm\ntoo\nstrong!"} elseif HitCount == 2 then SetGlobal('Action', 4) currentdialogue = {"[effect:none][voice:v]But you\ndo not\nstop\n,why?!"} elseif HitCount == 3 then SetGlobal('Action', 4) currentdialogue = {"[waitall:2][effect:none][voice:v]Do you\nbelieve\nin\nyourself\n[color:D10105]SO [color:000000]?!"} elseif HitCount == 4 then SetGlobal('Action', 4) currentdialogue = {"[effect:none][voice:v]I saw\nhow you\nare\nfighting..."} elseif HitCount == 5 then SetGlobal('Action', 4) currentdialogue = {"[effect:shake][voice:v]You\nspare\nthem!"} elseif HitCount == 6 then currentdialogue = {"[waitall:2][voice:v][effect:none][noskip]Maybe...\nYou really\nare not\nthat\nbad ..?"} elseif HitCount == 7 then currentdialogue = {"[waitall:2][voice:v][effect:none][noskip]I have\nless and\nless\npower ..."} elseif HitCount == 8 then currentdialogue = {"[waitall:2][effect:none][noskip]Oh...\nhaha...\nThen I'll\nspare\nyou!"} Audio.LoadFile("u") SetSprite("kill_her") def = def - 66666 canspare = true end end end

function OnDeath() Audio.Stop() if canspare == true then currentdialogue = {"[effect:none][waitall:3][voice:d]Oh[w:20].[w:20].[w:20].[w:20]","[voice:d]I\nunderes-\ntimated\nyou[w:20].[w:20].[w:20].","[voice:d]Looks\nlike\nit's all\n[w:20].[w:20].[w:20].","[voice:d]you...do\nevery-\nthing\nright[w:20].[w:20].[w:20].[w:20]","[voice:d]You\nwere a\ngood\naudience[w:20]!","[func:kill]"} State("ENEMYDIALOGUE") SetSprite("Dead") end end end

function kill() Kill() end end end

/r/Unitale Thread