How do your organize your world's characters?

Every cape in my setting is subject to power rank (from E to A plus S for those with "absolute" abilities) and role/class classification. There are ten different roles grouped into four types:

Brick

  • Bruiser - equivalent of tank in MOBA games. Has strong defensive powers, but they can be usually applied only on himself. Usually engages opponents in melee combat forcing opponents to focus on him.
  • Shielder - equivalent of defensive support in MOBA games. Has strong defensive powers, that can be applied on many targets. Usually stays outside the battle and protects bystanders and surroundings from collateral damage or aids other capes.

Brain

  • Esper - equivalent of spectator in MOBA games. Doesn't have abilities useful in combat, but can gather info on opponents.
  • Ruler - equivalent of controller in MOBA games. Exhibits abilities to manipulate other people or sometimes also animals. Generally useless in combat, as capes have usually high mental resistance.
  • Gifter - equivalent of support in MOBA games. Doesn't directly engage in combat, but can grant his abilities to other capes as powers or devices.

Blitz

  • Speedster - equivalent of assassin in MOBA games. Is a highly mobile cape specializing in single-target burst damage. Generally lack in resilience and durability.
  • Teleporter - equivalent of assassin and controller in MOBA games. In most cases can move through area faster than any other cape, what is especially useful during evacuating people, relocating allies or attacking enemies from behind. Telefragging is one of the most difficult attacks to deal with.

Blast

  • Sniper - equivalent of marksman/carry in MOBA games. A cape able to land massive continuous damage from a great distance. Though while his attacks are fast and devastating, his defense leaves a lot to be desired.
  • Buster - equivalent of mage in MOBA games. Trades precision for much greater coverage. Focuses the most on laying down direct damage to many targets.
  • Trickster - equivalent of controller in MOBA games. A specialist in battlefield control, traps and immobilizing or locking down opponents.
/r/worldbuilding Thread