My go to build for now was a Vengeful Avenger with Varangian Blood carrying an SMG and using the Field Medic first Peek to buff up the "when an ally is down" buff to its maximum.
Haha, that's a hilarious amount of overkill, nice.
Either way, do you know any decent source for weapon stats? I checked the wiki but it shows only partial info about items, weapon and the like.
No, the wiki's on this game, and all around info is very poor, but I know the game in and out and know the best weapons for every category and how to work the builds to get the most out of them, so just ask me anything. Had too much time on my hands.
I'll reflect briefly on a few things right now, and you can ask whatever you like more clarification.
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First of all, don't even try to keep up with penetration, this game is all about elemental damage, that avoids it completely.
Second, I see you mentioning a lot of buffs and debuffs. Just wanted you to be aware that debuffs are strictly for RP in intentionally gimped builds. Rarely a fight should go beyond the first turn if you don't want it too, and like never into a 3rd turn unless you're just fucking around, stunning people and punching them to save ammo.
Now, be aware, that while I will be talking in terms of "optimality", this is all gross overkill what follows. My current run has a pointdexter barter guy with both modding skills for convenience sake and every ranger has a RP background and it's still crushing SJ, so yea you won't need all the things I write.
As I said, all of the above is gross overkill, but just to point you in the right direction. I don't use SadoM. at all, and I (now) rarely use all the "correct" quirks or bgrounds now, just to keep myself not completely bored.
As for other guns categories, Sniper Rifles can't chain sneaky shit, when you attack, combat will start and you'll be down your attacking AP. It can chain ambush like I wrote before, but do that to entertain myself, it's not optimal. The whole sniper rifle category does less than half the damage fully optimized compared to a semi optimized Ripper guy, to one guy, as opposed to the whole room, and for twice the AP cost to attack. Honestly, Snipers are for flavour and RP, not a powergaming build by any stretch of the imagination.
Big Guns are strong, specifically Miniguns, with Incendiary Linkages and appropriate perks like the one from the Toaster and Weird Science fire damage. They are strong mostly for their Torrent Strikes. While Lucia would make a great BG user, I don't like to spend the bullets, so I make her into something suboptimal.
Honestly, you can pick two of the builds from the above and you can RP rest, destroying the game, or do whatever. For companions these days, I just use them as leader rally stations, rez machines with Foam Fingers, usually pointing to my brawlers (or now one bladed guy for RP), to save bullets and not overkill so much.
Still a ripper with 38mm scope and a shortened or a titanium barrel will kill 6 mobs for only 10 bullets in torrent strike, so that's def a bargain.
Before I forget, every one of those guys above, use Threat Intelligences, it's just too good to pass up.