News and changes from the Alpha

OVERALL

• Add tutorials regarding the game system.

• Adjust balance mainly in the opening sections to make battles fairer.

• Improve controls and camera system.

• Improve the understandability and usability of the UI.

• Improve graphic performance

DETAILS

■ Tutorials

• Implement a training stage for tutorials on basic controls and core game actions.

■ Action & Controls

• Improve player & camera behavior during lock-on.

• Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.

• Expand item shortcut slots.

• Revise the objects which require holding a button and the response to the hold input.

• Improve detection for the half-circle analog stick input.

■ Enemies

• Adjust attack and defense parameters of enemies.

• Revise enemy pursuit of the player.

• Revise superarmor (stagger/no stagger) for each enemy and attack.

• Adjust Revenant AI.

■ Level Design/Stages

• Improve exploration elements such as shortcuts, etc.

• Add hints to guide players to boss areas.

• Revise the display of objects that block the view of the player character.

• Adjust fire area damage.

■ UI

• Improve layout and displayed information.

• Adjust text size.

• When making an offering at a shrine, allow the player to perform all actions at once.

■ Online

• Improve online synchronization.

• Allow the host to use the Shrine menu during co-op play with a Visitor.

• Adjust the rate at which enemy parameters increase during co-op play.

■ Other

• Remove durability stat for weapons and armor.

• Adjust the drop rate for equipment.

• Add a new control type.

• Implement a flow to allow players to exit a mission.

• Fix other bugs.

/r/Nioh Thread