V0.31 Update (changelog in comments)

v0.31 changelog:

Player crawling animation added to opening scene

(Multiplayer) New player clothing texture variations added! New revised camo, relaxed t-shirt and tourist clothing

Improved map system: increased map granularity and added simple outside cave location map

New todo task: Condition: have less than 40% air underwater, Completion: Find rebreather

New todo task: Condition: Find climbable wall, Completion: Find climbing axe

New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and 10

Dynamic blood added to player body

Fixed bug where rapidly opening and closing survival book could cause it to not appear in hands at all.

Added support for PS4 DualShock controller

New art added: Second frozen body

New art added: Re-done player character textures

(Performance) Amplify motion blur updated to latest release

(Balance) Slightly reduced health on all creepy mutants

New bird types added to world

Cave 9 - adjusted layout and lighting

New art added: improved crocodile textures

(Rendering) Cheap far distance shadows added (experimental)

Fixed grass rendering incorrectly on latest AMD crimson drivers

Extra turbulence animation added to plane opening scene

Removed floating stalactites from Cannibal Village cave entrance.

Fixed burning weapons not emitting light

(Multiplayer) Fixed timed bomb exploding when dropped from metal tray when full

Fixed burning player not removing leaves of stealth armor

Burnt trees now properly destroy attached structures as well

Tree structures now collapse upon being destroyed

Added 4 rabbit skins to bed ingredients

Added colored flag to log sled to make it easier to locate

Cliffs are now double sided and shadow correctly when sun is behind them

Fixed rebreather not getting picked up when inventory already full of air canisters

(Performance) Memory lowered by disabling read/write on meshes that don’t need it

Added ability to chop at leftover stumps to remove them

Added stump removal to tree types that didn't have it yet

Blowing up a partially cut down tree no longer removes the stumps (tree needs to first be fully cut down)

Burnt Armsy texture seams painted out

Improved arrow behavior with physics objects, it now properly collides with most objects it can be expected to even if it cannot stick in it

Can no longer equip map while on rope

Fixed wrong model bow and arrow on crafting mat and brightened bow textures

Added some tents to cave 9 climb down entrances to make them easier to find

Added stand up animation when first waking up on the plane

Fixed breakable flare crate containing soda’s instead of flares

Updated enemy layout in cave 7 & 8

Added climb out areas to cave 9 sinkhole overlook area

Fixed pine trunk material not matching between cut and standing versions

Added option to hide stealth meter

Added option to turn other player names off in mp

Added far shadow option to gfx menu

Removed depth of field from gfx options

Fixed sunshine occlusion not turning back on after being disabled and enabled again in options

Rain should last way longer once it starts

Burning body now yields 2 bones from torso

Limited max amount of each berry type to 30

(Multiplayer) Added sleep feature, all currently connected players must use a sleep trigger (regardless of place in world) and sleep will start once everyone is in

(Multiplayer) Added "current view" icon display to Player List

(Multiplayer) Added "Sleep" current view, active while waiting for rest of party to join

You can now skin crocodiles and receive both skin and meat.

Increased chance of seeing enemies praying at ritual altars

Raccoons are now nocturnal

Newly discovered map areas now smoothly reveal over 1s instead of instantaneously

Fixed rain not cleaning up bloody weapons

(Optimization) Plane and yacht shaders now use deferred rendering

You can now cut downwards at stumps without clipping through

Cave 1 - adjusted stalactites in flooded room, sinkhole walkout hallway walkout added

(Multiplayer) Added backpack model to player

Increased dynamic blood effect on enemies

Inventory can no longer be opened while airborne

Texture quality setting is now properly saved and restored

Chocolate bars and soda now give overeating points when used

Task system messages no longer spam hud

(Multiplayer) Grabbing backpack no longer auto equips first item in list if hands are empty

Fixed enemy bodies sometimes at wrong angle when dropped on fires

(Multiplayer)Fixed enemies sometimes floating in air when killed in MP

(Multiplayer)Fixed blood not appearing on client players when hit by an enemy

Building collapsing now destroys triggers of nested buildings (blocks the feature before the end of the physics animation)

New bone fence tribal look

(Balance) Slightly lowered time to pull back axe before strike

Fixed hanging bodies in main cannibal village not dropping items when hit, not counted on passenger list

Plastic torch made brighter, longer bigger throw. Added brighter fill light

Fixed various anim glitches when chopping downward with an axe

Birds no longer land on bodies that have been dropped on a fire

Fixed fish not receiving damage from regular weapons

Smoother player rotation while pushing the log sled

Added animals to parts of the map where there were few/none

Blocked player rotation during stand up part of hanging cut scene

There is now a delay at start of game before player can sleep (roughly at first night)

Crafting anything now closes the crafting tutorial (was closed only by making molotov or closing inventory)

Increased sled logs max amount to 11

Stick, ropes and booze now use the multiview feature (can be used with amount > 1 in crafting)

Walking in snow now sinks feet and slows down player

New item: Snowshoes ! (craft with 5 sticks and 2 ropes, prevents foot sinking and slow down while walking in snow)

Glass shard upgrade views are now 50% smaller

Made glass upgrade material more transparent and more reflective

Flies are now attracted to dead cannibal bodies, once flies are there chopping off limbs may cause infection

Experimental walls renamed ‘Custom Walls’ in Survival Book

New image for Log Sled in Survival Book to make it clearer

You can now cut holes in custom roofs ! (using the same tool as floors)

(Multiplayer)Fixed blood sync issues on dead enemies

(Multiplayer) -hopefully -Fixed enemies sometimes randomly running on spot

Birds and squirrels now yield 1 meat

AO fix for Bush 08

Fixed camera being able to see down neck sometimes when using bow

Stopped player getting leaves when cutting rope in hanging cutscene

Added bones & skulls to custom effigy materials

Now showing the “X climbing axe icon” when climbing axe isn’t out while targeting a climb wall

(Multiplayer) Improved time syncing for clients

Fixed spawned crocodile head scale

Dynamite must now be lit before thrown in order to explode

Fixed player sometimes drifting slowly down if damaged while airborne

Replaced hanging skull lamp model and replaced cloth requirement with rope

Staying in a fire now properly keeps burning player until death or getting out

(Multiplayer) Fixed burning trees

(Multiplayer) Fixed issue when leaving game while having a backpack pickup in game preventing client from reconnecting if making a new game

Fixed tangents and normal maps on tree bark

Optimized touch bending on plants

Optimized shadows casted by plants and trees

Fixed material settings of waterfall

/r/TheForest Thread Link - m.facebook.com