v0.31 changelog:
Player crawling animation added to opening scene
(Multiplayer) New player clothing texture variations added! New revised camo, relaxed t-shirt and tourist clothing
Improved map system: increased map granularity and added simple outside cave location map
New todo task: Condition: have less than 40% air underwater, Completion: Find rebreather
New todo task: Condition: Find climbable wall, Completion: Find climbing axe
New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and 10
Dynamic blood added to player body
Fixed bug where rapidly opening and closing survival book could cause it to not appear in hands at all.
Added support for PS4 DualShock controller
New art added: Second frozen body
New art added: Re-done player character textures
(Performance) Amplify motion blur updated to latest release
(Balance) Slightly reduced health on all creepy mutants
New bird types added to world
Cave 9 - adjusted layout and lighting
New art added: improved crocodile textures
(Rendering) Cheap far distance shadows added (experimental)
Fixed grass rendering incorrectly on latest AMD crimson drivers
Extra turbulence animation added to plane opening scene
Removed floating stalactites from Cannibal Village cave entrance.
Fixed burning weapons not emitting light
(Multiplayer) Fixed timed bomb exploding when dropped from metal tray when full
Fixed burning player not removing leaves of stealth armor
Burnt trees now properly destroy attached structures as well
Tree structures now collapse upon being destroyed
Added 4 rabbit skins to bed ingredients
Added colored flag to log sled to make it easier to locate
Cliffs are now double sided and shadow correctly when sun is behind them
Fixed rebreather not getting picked up when inventory already full of air canisters
(Performance) Memory lowered by disabling read/write on meshes that don’t need it
Added ability to chop at leftover stumps to remove them
Added stump removal to tree types that didn't have it yet
Blowing up a partially cut down tree no longer removes the stumps (tree needs to first be fully cut down)
Burnt Armsy texture seams painted out
Improved arrow behavior with physics objects, it now properly collides with most objects it can be expected to even if it cannot stick in it
Can no longer equip map while on rope
Fixed wrong model bow and arrow on crafting mat and brightened bow textures
Added some tents to cave 9 climb down entrances to make them easier to find
Added stand up animation when first waking up on the plane
Fixed breakable flare crate containing soda’s instead of flares
Updated enemy layout in cave 7 & 8
Added climb out areas to cave 9 sinkhole overlook area
Fixed pine trunk material not matching between cut and standing versions
Added option to hide stealth meter
Added option to turn other player names off in mp
Added far shadow option to gfx menu
Removed depth of field from gfx options
Fixed sunshine occlusion not turning back on after being disabled and enabled again in options
Rain should last way longer once it starts
Burning body now yields 2 bones from torso
Limited max amount of each berry type to 30
(Multiplayer) Added sleep feature, all currently connected players must use a sleep trigger (regardless of place in world) and sleep will start once everyone is in
(Multiplayer) Added "current view" icon display to Player List
(Multiplayer) Added "Sleep" current view, active while waiting for rest of party to join
You can now skin crocodiles and receive both skin and meat.
Increased chance of seeing enemies praying at ritual altars
Raccoons are now nocturnal
Newly discovered map areas now smoothly reveal over 1s instead of instantaneously
Fixed rain not cleaning up bloody weapons
(Optimization) Plane and yacht shaders now use deferred rendering
You can now cut downwards at stumps without clipping through
Cave 1 - adjusted stalactites in flooded room, sinkhole walkout hallway walkout added
(Multiplayer) Added backpack model to player
Increased dynamic blood effect on enemies
Inventory can no longer be opened while airborne
Texture quality setting is now properly saved and restored
Chocolate bars and soda now give overeating points when used
Task system messages no longer spam hud
(Multiplayer) Grabbing backpack no longer auto equips first item in list if hands are empty
Fixed enemy bodies sometimes at wrong angle when dropped on fires
(Multiplayer)Fixed enemies sometimes floating in air when killed in MP
(Multiplayer)Fixed blood not appearing on client players when hit by an enemy
Building collapsing now destroys triggers of nested buildings (blocks the feature before the end of the physics animation)
New bone fence tribal look
(Balance) Slightly lowered time to pull back axe before strike
Fixed hanging bodies in main cannibal village not dropping items when hit, not counted on passenger list
Plastic torch made brighter, longer bigger throw. Added brighter fill light
Fixed various anim glitches when chopping downward with an axe
Birds no longer land on bodies that have been dropped on a fire
Fixed fish not receiving damage from regular weapons
Smoother player rotation while pushing the log sled
Added animals to parts of the map where there were few/none
Blocked player rotation during stand up part of hanging cut scene
There is now a delay at start of game before player can sleep (roughly at first night)
Crafting anything now closes the crafting tutorial (was closed only by making molotov or closing inventory)
Increased sled logs max amount to 11
Stick, ropes and booze now use the multiview feature (can be used with amount > 1 in crafting)
Walking in snow now sinks feet and slows down player
New item: Snowshoes ! (craft with 5 sticks and 2 ropes, prevents foot sinking and slow down while walking in snow)
Glass shard upgrade views are now 50% smaller
Made glass upgrade material more transparent and more reflective
Flies are now attracted to dead cannibal bodies, once flies are there chopping off limbs may cause infection
Experimental walls renamed ‘Custom Walls’ in Survival Book
New image for Log Sled in Survival Book to make it clearer
You can now cut holes in custom roofs ! (using the same tool as floors)
(Multiplayer)Fixed blood sync issues on dead enemies
(Multiplayer) -hopefully -Fixed enemies sometimes randomly running on spot
Birds and squirrels now yield 1 meat
AO fix for Bush 08
Fixed camera being able to see down neck sometimes when using bow
Stopped player getting leaves when cutting rope in hanging cutscene
Added bones & skulls to custom effigy materials
Now showing the “X climbing axe icon” when climbing axe isn’t out while targeting a climb wall
(Multiplayer) Improved time syncing for clients
Fixed spawned crocodile head scale
Dynamite must now be lit before thrown in order to explode
Fixed player sometimes drifting slowly down if damaged while airborne
Replaced hanging skull lamp model and replaced cloth requirement with rope
Staying in a fire now properly keeps burning player until death or getting out
(Multiplayer) Fixed burning trees
(Multiplayer) Fixed issue when leaving game while having a backpack pickup in game preventing client from reconnecting if making a new game
Fixed tangents and normal maps on tree bark
Optimized touch bending on plants
Optimized shadows casted by plants and trees
Fixed material settings of waterfall