Warframe: One-act play on Game Balance created by Quite Shallow

As a long time Trin player. http://i.imgur.com/NeJToIv.jpg -- My credentials.

I think Blessing and Link had A LOT of potential to be skill-based. You see people (some people) thought that it was only one certain weapon, without owning that weapon. http://i.imgur.com/L1uPPya.jpg

But being a fully qualified and long-time user of such interesting self damage items as the Kestrel, Stug, Castanas and Cerata and not a brainless retard. I really feel any Trinity change at this point is just rubbing the effective hit point idiots that continue to give Digital Extremes bad advice and use Quick Thinking on frames that SHOULD NOT be using Quick Thinking. In the long term, I don't see Warframe lasting another 1 or 2 years. But we'll have to see what happens, if any damage scaling/armour scaling or WHATEVER, EVER gets changed.

Chroma and more over Trinity (not the present 75% Blessing) are beautiful, classic examples, where players continue to strive to find ways to be creative. Where in the right context. Effective Hit Points actually WORKS. That's also not to forget to mention enemy damage scaling, but that is another topic and I'm sure one Scott or Glen, for that matter, in the long won't be able to escape to their car in the depths of winter to hide from.

Scott is a disgrace as a designer and the whole thing should of been handled better or better, yet I wish Scott would stop listening to perspectives like Archwizard from Crescent Moon Prime.

I can only be greatful that Archwizard got backhanded for this player's disgrace of an opinion to the community, when this player inquired about skills like Desecrate getting removed. We're a shoot and loot game. So unfortunately that's the decision DE made back in 2013. When certain other members of this community, who were more intelligent than Archwizard, and, also made entire logical points about how this game's development and more importantly where this game's development was going.

It was bad enough when the first nerf happened back around in U11. But then we just got stab after stab. Trinity was one of the only frames to take you and your team into real late game. I'm talking 2 hours in survival or any game mode where the damage scaled up. This is where the real risk reward happens, because if you fuck up. Your team will know about it.

I will say again, the average player really only likes these days just does: - 1,000 Cryotic. - Wave 20 on Defense. - Round 12 on Interception. - Barely 40 minutes in survival (See 30 minutes)

There was still risks with going to higher waves. Energy leech eximi and Nullifiers were still a prevalent problem. Knockdown was still a problem. It presently appears that a lot of the core "content" in Warframe appears to be endless game modes. This I think we can observe is certainly something that needs to be addressed. But as QuietteShy pointed out in the video. Nerfing frames is NOT the way to go.

Ideally, I don't want a level limit on enemies. I'd prefer the systems and the mechanics in the game tell the story. In previous posts people may have perceived and taken my posts as "wanting a level limit" on enemies. But in a Horde based coop game mode this is highly irregular and people have probably misinterpreted my posts as wanting some sort of level limit I don't really reckon there should be a level limit in endless.

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