Vr performance PC the problem or software?

To get PCVR working correctly requires significant amount of time to check what works and what doesn't and adjust accordingly.

In my experience with 3 headsets, the Quest 2 is the most problematic one by far. I had a Rift CV1 for a year, and getting settings and an optimal set-up for games was easy. And an OG Vive was largely the same experience.

Heck, we have like 4 different ways of impacting resolution of the final image and they sometimes work together, sometimes only some of them etc.

Beat Saber in my case feels like crap at 72Hz, and somewhat bearable at 80Hz. It's decent enough at 90Hz, and fine at 120Hz. No other VR game I have handles well above 80Hz though.


Having to involve the GPU encoder at all is my biggest issue with the Quest 2. You have to have the highest-end NVIDIA GPU in order to not be negatively affected by your GPU encoder in some way. Best-case, the image pushed to the Quest (the final thing you see) is a lower-resolution than whatever the render resolution is and is slightly blurry, or worst-case, fine details are outright culled and things are a muddy mess.

Asgard's Wrath was what made this noticeable for me. The very first room with the gilded ceiling; it's a blurry muddy mess on a Quest 2 with a RX 580, whereas it's crystal-clear even at 1.0x rendering on a CV1. And things only get worse after that; grass is basically flat green paint as soon as you get outside to the mountain area on a Quest 2.

/r/OculusQuest Thread Parent