What kind of Improvements would you guys like to happen for Ghost Recon as a series?

I feel like games are moving away from immersive design to abstract RPG systems

Critical Nobody makes some interesting points about the "Ubisoft formula" and the homogenizing of their franchises in a video about Splinter Cell, and some of it applies quite well to the Ghost Recon franchise too.

I tried Breakpoint's open beta and one of the free weekends for Odyssey – it felt like déjà vu. It was so strange how similarly they played, right down to the way quests tell you where to go:

/r/GhostRecon Thread Parent