Where are we on Warlock?

So... pretty sure in seconds with autos a warrior doing avatar>collusus smash> Overpower > execute (with a bstorm in there) will do 100k damage. Im not saying it’s balanced, but demise takes time to stack up, and is a 5 second channel. Yet it’s fine when most melee classes can do 100k over 5 seconds with their base abilities? Locks (all specs combined) have less than 2% representation above 2k. A blizz con contender was happy about hitting 2.4k. So while the trait may be unbalanced, they need to fix some other shit before they gut it because it’s literally the only thing keeping locks remotely viable in any way. A little more armor is going to fix the fact that they lack the mobility to effectively kite melee, and if melee are on them their chances of actually killing a target (as in their ability to setup burst) requires a 3 min CD, and 3/4 1.2 second casts, all while not getting spell locked, and somehow not getting that rotation dispelled for 30/40k damage vs the 90k that a melee can do in 3 GCDs.

Demo has to many casts, and demon pets are slow.

Destro is probably the best spec outside of ID trait stacking, and it’s completely subject to maps and pillar hugging.

Right now locks/DKs are the least mobile classes in the game, with the worst survivability, and lo and behold they are the worst performing. If they can’t bring rediculous damage after surviving for multiple mins over a match, while also having to cast a 5 second channel without being interrupted or CCd... like... honestly what are they suppose to bring to the table. What advantages are they suppose to have?

/r/worldofpvp Thread Parent