Any chinese speakers to translate the leaked skills from set 6?

Crime City nightmare
Darius (1 cost): Darius
swings his axe, damaging nearby enemies for 150/200/250 and healing himself for
75/100/125 for each enemy hit.
Twisted Fate (1 cost):
Twisted Fate throws out 3 cards, dealing 250/350/475 magic damage.
Zyra (2 cost): Zyra
summons vines left and right to her target, dealing 300/400/600 magic damage in
a line and stunning enemies for 1.5/2/2.5 sec.
Shaco (3 cost): Shaco
briefly becomes untargetable, his next attack deals 250%/260%/275% AD and will
critically strike targets under 50% HP.
Braum (4 cost): Braum
slams his shield, causing a fissure that travels forth, dealing 100/200/1000
magic damage. Enemy within 2 Hexes of Braum as well as enemy hit by the fissure
are stunned 2/3/6 sec.
Akali (5 cost): Akali
dashes in the direction with the most enemies, marking all enemies along the path
for 7 sec and dealing 250/400/1666 magic damage to them. If a marked enemy
drops under 15%/25%/50% HP, Akali dashes towards it and executes this enemy,
dealing 250/400/1666 magic damage to all enemies along its path.
 
 
 
Yordles
Poppy (1 cost): Poppy throws her buckler at the farthest enemy, dealing magic
damage equal to 200%/250%/300% of its armor. The buckler then bounces back,
granting Poppy a shield of 200/300/400 that blocks damage.
Ziggs
(1 cost): see above
Lulu
(2 cost): Lulu grants 1/2/3 allies 300/350/400 bonus Health, knocking up
enemies near them
Tristana
(2 cost): Tristana fires a cannonball at her target, dealing 200%/210%/225% AD
+ 150/200/250 flat physical damage to the first enemy hit. If the targets are
less than 2 Hexes away from Tristana, they will be knocked back 1/2/3 Hexes and
stunned briefly.
Heimerdinger
(3 cost): Heimerdinger fires 5 rockets at his targets, each rocket deals 60/90/125
magic damage to the first enemy hit. Every 3rd cast, Heimerdinger
will fire 3 waves of rockets.
Vex
(3 cost): Vex shields herself for 500/700/900 for 4 sec. After the shield wears
out, Vex deals 150/250/350 magic damage to all enemies within 2 Hexes, if the
shield hasn’t been destroyed, it deals an additional 150/250/350 magic damage.
If the shield has been destroyed, Vex becomes 20% stronger for the rest of the
combat, this effect can stack.
Debonair
Taric
(3 cost): Taric heals his lowest HP ally for 400/700/1200. Overhealed HP will
instead be converted into a 4 sec shield.
Seraphine
(4 cost): Seraphine
projects a captivating force in the target direction, dealing 225/350/1250
magic damage to all enemies hit, slowing their (attack?) speed by 35%/35%/50%
for 4 sec. Allies hit will be heal by 225/350/1250 HP and receives an 30%/60%/200%
attack speed buff for 4 sec.
Galio (5 cost): passive,
Galio’s critical strike slams the ground, dealing 100/150/1999 magic damage to
his target and enemies around it. Active, Galio soars to the sky and slams on an
area with the highest champion density, knocking them up and dealing 125/250/2000
magic damage. The larger the HP difference between Galio and the highest HP
enemy, the longer the enemies will be knocked up.

/r/CompetitiveTFT Thread Parent