Beta 15f is out

Changelog

Beta 15f July 16, 2015 - Dutch Male voicepack (Euro 2) by Benjamin Smit - Resp implant confers +1 hp - All suppression-based reaction fire will get the opportunist bonus (not just LMG/SAW-series) and ignore cover - Improved Fusion Core council request rewards - Rework Jaeger tree to make ITZ spec perk, Squadsight to TSGT, VPT to MSGT, Remove LEU and replace with LnL at MSGT. - Rework of Goliath tree. Welcome Covering Fire, Rapid Fire, and Extra Conditioning. Farewell Platform Stability, Bring 'Em On and Ready for Anything. - Rework of Shogun tree - Alloy Carbide Plating now grants flat +4 hit points - Attempted to set autopause before a mission expires one hour earlier - The seven special soldiers will have 0 defense rather than random value - Smoke will now help against reaction fire - Aliens will stack terror and infiltration missions on the same country less often in non-DW games

Bugfixes - Flying units will have flying defense bonus against reaction fire - Units granted a free move by Psi Inspire, Command and Revive will no longer get infinite Close Encounters or Hit and Run shots. These abilities will now prevent activation of CE/HnR -- this change was necessary for the bugfix. - Hardened units will get bonuses again on Absolutely Critical. - Meld/Bombs will be invisible in the fog as intended. Added SW option to make them visible. - Controller should work with new SW table now - More map patches - Updated South African Male 2 pack - Alien negative defense will show up on aim readout now - Fix to reported psi chances - Fix when revived covert operative comes home dead - Fixes to reported overwatch shot % - More unclickable bomb node issues - CTD in post mission soldier-sort

/r/Xcom Thread