Chill on the toxicity

This does create some issues but it fixes some as well, Mostly the issue of people not trying out other content besides FD. These changes create a more streamlined and diverse experience for most of the playerbase.

A lot of 'casuals' go in to fd and stick with it because that's what the 'meta' flow is telling them to do, they get burned out and frustrated cause FD is probably the worst dungeon in a lot of aspects imo and possibly stop playing. Now they will be forced to try another and other dungeons, and yeah legendaries are going to be the norm anyway it's not like hard will be the main content forever and it's more streamlined in the sense of choosing which gear you want to progress in. All in all in the grand scheme it seems better.

/r/MapleStory2 Thread Parent