The "CK3 is for the roleplayers, not min-maxers"-sentiment is slowly ruining this game.

As I mentioned in my post I think one of the main issues with the game is that there's not much to do once you reach kingdom rank. I think one way to solve that is to make vassal managment both more important and harder.

As it currently stands, if one of your powerful vassals hates you basically the only thing that changes is that they're more likely to kill you. In this sense playing as a Clan is more interesting since increased opinion leads to increased levies and taxes. Another problem with it is that if a powerful vassal hates you, basically the only thing you need to do is spend a few years swaying them and throw some cash at them, and all of a sudden they have 100 opinion of you. Basically, vassal opinion doesn't really integrate well with the rest of the game.

I think it'd be more interesting if vassal opinion was tied more heavily to who your character is and what they do. To some extent this exists in game. A zealous christian will have an inherently lower opinion of a Muslim character, for example. I think this part of the game should be more impactful. If my zealous character wants to improve their opinion with

/r/CrusaderKings Thread Parent