If you want to throw a "Shadowrun Bathtub of Dice" at your problems, then the Arcanist is where it's at:
Race: Any
Alternate Racial Traits: Any
Class 1: Arcanist
Archetypes: School Savant (Elemental School), Unlettered (optional)
Class 2: Sorcerer 1
Archetypes: Crossblooded: Choose 2
Acid Shitan, Deep Earth,
Air Djinni, Storm Born (Arial)
Cold Marid (Shahzada), Boreal (Rime-Blooded),
Fire Efreeti,
Any Elemental (Primal), Draconic (Linnorm),
Other Aquatic (Seaborn), Elemental (Lifewater),
Alternate Class Abilities for solo bloodlines: Blood Mutations - Blood Havoc and Blood Intensity
Traits:
Feats: Lv.1: Spell Focus (Evocation) or (Conjuration) based on element (Air/Cold are Evocation. Acid/Fire are conjuration) Lv.3: Intensified Spell (Metamagic) Lv.5: Reach Spell (Metmagic) or Spell Specialization (Metamagic, Passive) Lv.7: Greater Spell Focus (Evocation) or (Conjuration) Lv.9 Mage’s Tattoo
Arcanist Exploits: Lv.5: Bloodline Development (Draconic) Lv.9: Potent Magic
Note: Mage’s Tattoo and Spell Specialization together grant +3 dice for dice/level spells. When combined with Potent Magic (+2 die) you can get the full effects of intensified spell immediately. With Spell Perfection in your future all of these effects double on one favorite nuke, letting you hit up to 30 dice (at level cap) before Max/Empower.