Engineering Marvels.

GEM Settings:

/-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------/

// Set to 1 for ON or 0 for OFF

define USE_GEMHD_Realistic 0 //[0 or 1] GEM : Applies basic, realistic GEMShader (TrueColor shader has to be 0).

define USE_GEMHD_TrueColor 1 //[0 or 1] GEM : Applies basic, true color GEMShader (Realistic shader has to be 0).

define USE_GEMHBO 0 //[0 or 1] GEM : Applies HBO like GEMShader.

/-----------------------------------------------------------. / GEM Graphic-Enhancement-Mod settings / '-----------------------------------------------------------/

// -- GEM HD Realistic settings --

if (USE_GEMHD_Realistic == 1) //If GEMHD_Realistic shader is selected tweak here::

define GQuality 2 //[0 or 1 or 2] Adjust GEM Quality (performance hit on 2).

define SSAO 0 //[0 or 1] Applies SSAO like shadowing effect.

define GSceneDepth 1.02 //[1.00 to 2.00] Adjust Darkness of Scenery (standard 1.02) Higher -> darker.

define GShadowDepth 0.2 //[0.00 to 2.00] Adjust Darkness of Shadows (standard 0.2) Lower -> darker.

define GSat 0.925 //[0.00 to 1.00] Adjust GEM-Saturation (standard 0.925).

define GTBright 1.26 //[1.00 to 1.36] Adjust GEM-TextureBrightness (standard 1.26) Lower -> darker.

define GCBright 0.9 //[0.00 to 2.00] Adjust GEM-Contrast (standard 0.9) Lower -> darker.

define GAmbienteLight 14.0 //[0.00 to 20.00] Adjust GEM-AmbienteLight power (standard 14.0).

define GColorBoost 1 //[0 or 1] Applies color boost effect.

// -- GEM HD TrueColor settings --

else //If GEMHD_TrueColor or NO basic shader is selected tweak here::

define GQuality 2 //[0 or 1 or 2] Adjust GEM Quality (performance hit on 2).

define SSAO 0 //[0 or 1] Applies SSAO like shadowing effect.

define GSceneDepth 1.0275 //[1.00 to 2.00] Adjust Darkness of Scenery (standard 1.0275) Higher -> darker.

define GShadowDepth 0.6 //[0.00 to 2.00] Adjust Darkness of Shadows (standard 0.6) Lower -> darker.

define GSat 0.95 //[0.00 to 1.00] Adjust GEM-Saturation (standard 0.95).

define GTBright 1.26 //[1.00 to 1.36] Adjust GEM-TextureBrightness (standard 1.26) Lower -> darker.

define GCBright 0.86 //[0.00 to 2.00] Adjust GEM-Contrast (standard 0.86) Lower -> darker.

define GAmbienteLight 15.0 //[0.00 to 20.00] Adjust GEM-AmbienteLight power (standard 15.0).

define GColorBoost 0 //[0 or 1] Applies color boost effect.

endif

// -- GEM HBO settings --

define GHBOSharpRange 0.74 //[0.00 to 2.00] Width of HBO sharpening (standard 0.74).

define GHBOSharp 4.2 //[0.00 to 10.00] Amount of HBO sharpening (standard 3.0).

define GHBOBlur 0.18 //[0.00 to 1.00] Amount of HBO blur (standard 1.8).

define GHBOShift 2.95 //[0.00 to 5.00] Amount of HBO color shift (standard 2.95).

// -- GEM general settings --

define GaussStrength 0.17 //[0.00 to 1.00] Amount of blur effect blended into the final image.

define GDavinci 0 //[0 or 1] Applies painting effect to the final image.

// -- GEM optional settings --

define GEMBlur 1 //[0.00 or 1.00] Additional blur on the edges when pressing K

define GBlurPwr 395 //[300 to 600] Additional blur on the edges when pressing K (standard 395).

define GBlurRad 0.00585 //[0.00 to 1.00] Additional blur radius on the edges when pressing K (standard 0.00585).

define GBlurFocus 0.5 //[0.00 to 1.00] Additional blur focus position on the y-axis when pressing K (standard 0.5).

define ExpEffects 1 //[0.00 or 1.00] All new effects like blur & ambiente lightning since GEMv4.2.2

define gHFlInt 0.35 //[0.00 to 1.00] Additional intensity of horizontal flares (standard 0.35).

define gHFlThresh 0.40 //[0.00 to 1.00] Threshold what causes horizontal flares (standard 0.40).

// DO NOT UNCOMMENT THOSE LINES;;THEY ARE ACTIVATED ANYWAY // -- GEM advanced settings -- // only touch these values if you know what you are doing // key_toggle_GEMBlur = 75 //K // key_toggle_ExpEffects = 122 //F11 // GEMFpsThresh = 4 //[5 to 40] Defines multiplier at what fps to start memory optimization. //3x = under 5fps, 2x = under 10fps, 1x = under 20fps

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