【EX】Mastery Survey - Gauntlet of Warriors

  1. Strategy name: Water Chain Sans-Elarra
  2. Boss: Siegfried (Blademaster)
  3. Describe your Strategy: Relatively low tech Water Chain, 2-uses of DVG, Chain, BSB, BSB, Medica, RW Medica, AOSB
  4. Insight!:
    • See Below
  5. Holy Trinity casts:
    • Wall: 2 Divine Veil Grimoire
    • Medica: 2 Asylum / 2 RW Innocent Cure
    • Hastega: 2 Divine Veil Grimoire
  6. S/L count / Medals lost: lots of team tweaks / 0 Medals Lost
  7. Roaming Warrior: Aerith - Innocent Cure (USB2) |Hero, dive|Ability 1|Ability 2|RM|LM|SB(-)| |:---|:---|:---|:---|:---:|:---:| |Tidus, 5|Sapphire Shot R4|Lifesiphon R5|Dreamguide|LM1,LM2|Sonic Strike(BSB2), Slash & Splash(AOSB)| |Yuffie, 5|Raging Waters R4|Reflecting Pool R4|Scholar's Boon,LM1,LM2|Doom of the Living (BSB2), Freewheeling Bloodfest (AOSB)| |Tyro, 5|Ultra Cure R5|Affliction Break R2|DMT,LM1,LM2|Divine Veil Grimoire (USB3), Keeper's Tome (BSB)| |Y'shtola, 5|Curada R5|Power Breakdown R5|Gathering Storm,LM1,LM2|Asylum (BSB)| |Rikku, 5|Sapphire Shot R3|Crushing Tango R2|Mako Might,LM1,LM2|Hyper Enwater (CSB), Machinations (BSB)|

 

magicite sub1 sub2 sub3 sub4
Unicorn Enki Bottomswell Catastrophe Earth Guardian
Astra Empower Water Empower Water Attack Boon Health Boon

 

  • Not sure if this will be helpful to anyone so late in the event, but I was finally able to conquer Siegfried without native Elarra. My best general healer is still Y'shtola BSB, so I am always dancing around having strong but inefficient heals. Water Chain damage output was more than enough, but took about a dozen attempts to get timing and team placement right for survival.
  • Slot 1+2 have Damage+ / Slot 3 has Sap Resist / Slot 4+5 have Interrupt Resist
  • Tidus & Yuffie have 2x Water Boost equipment / Rikku has 1x Water Boost weapon.
  • Refresh Godwall once you have gauge, when Y'shtola looses TGM, you'll need both healers up and running.
  • Moving Tyro to the Slot 3 gave one extra SB gauge for a Keeper's Tome after second Godwall. Unsure if Magic Blink helped here.
  • Turn 1 - Tidus - LS, Yuffie - Reflecting Pool, Y'shtola - Power Breakdown, Rikku - Crushing Tango, Tyro - DVG
  • Turn 2 - Tidus - LS, Yuffie - Raging Waters, Y'shtola - Curada, Tyro - Affliction Break - Rikku - Hyper Enwater
  • Turn 3 - Tidus - Sapphire Shot, Yuffie - Raging Waters, Y'shtola - Curada, Tyro - Ultra Cure, Rikku - Sapphire Shot
  • Turn 4 - Tidus - BSB, Yuffie - BSB or Raging Waters, Y'shtola - Curada, Tyro - Unicorn, Rikku - Sapphire Shot
  • Phase 1 - Continue first Water Chain and Healing as necessary.
  • Phase 1 - Repeat with second Water Chain, which will build faster with Innocent Cure and SB Guages.
  • Phase 2 - Once Ultimate Truestrike hits and immediately pop an Innocent Cure RW regardless of turn, you wont survive the next hit.
  • Phase 2 - Y'shtola should have 2 Asylums saved up with a good run, which buffer's nicely with Innocent Cure RW.
  • Phase 3 - When I added the speed trick from Innocent Cure, I was able to push enough damage to defeat him in 2 CSBs.
  • Phase 3 - Speed trick also supplied enough gauge for back to back 20+1 AOSBs from Tidus and Yuffie to push from 25% to 0%
  • Loadout / Mastered

/r/FFRecordKeeper Thread