Fallout 4 DLC: Is there perfect middle ground for DLC scope and the time since release?

The gladiator thing might have a lot of unexpected features that blow us away, but for $5 I doubt it. A mediocre modder can put that together with the creation kit. I mean it looks like you can capture a creature, keep it in a cage, and let it attack other creatures in an arena. The Thorn had that in NV, more or less, and it wasn't exactly fun to watch because Bethesda combat is not fluid and the animations are poor.

So that to me just seems lazy, at first impression. And that's just a first impression with limited info, but we know how these things tend to go. Fallout 4 is full of under developed features.

The robot building for $10? That's been a high quality mod for about a decade now. Again we'll have to wait and see if they do something really innovative with it, but that's a weird one to roll out of the gate with.

These are both essentially micro transactions for a single player game.

The story DLC could be great. Bethesda DLC's are usually a hell of a lot better than the main game in terms of writing. $25 is a weird price point for it unless we see damn near half the content that the original game had, because it's half the price. If it's full of radiant quests, fetch questions, and massacres on a new map then people are going to be disappointed with it.

All together this isn't a separate complaint or an excuse to shit on Bethesda. The problem directly stems from the main game- there was not very much content, and a lot of what was there wasn't very polished to say the least. They're not necessarily cutting content from the game, but they're releasing a pretty empty game and filling in the patches later for more money. I still can't get the inner city to run above 25fps on my beastly computer, but they're already trying to cash out on more content.

/r/truegaming Thread Parent