This is my perspective on them:
Light SMG Ground: They are easy to destroy, but can cause havoc if caught by surprise.
Role: Flanking, Objective taking, Responding to Base attacks, backdooring
Counter with Plasma flyers. Generally weak against Rails and Head on confrontations
Medium SMG Ground ( 8-12 SMGs, 4-5 layers of armor): Bread and butter of any team. These can do anything, but nothing particularly well
Roles: General purpose
Counter with Heavy SMG ground, generally weak against Rail
Heavy SMG ground (12-16 SMGs, 6-8 layers of armor): Moving fortresses. They are really good at up close fighting
Roles: Objective holding, damage soak
Counter by avoiding direct SMG confrontations and plasma bombers. Generally weak against Plasma.
Medics: Not much to say, these are high value targets that should be focused at all times
Counter with Rail, generally weak when focused
Plasma Ground: These are excellent objective takers as they can destroy towers in seconds and get around unnoticed
Roles: Objective taking, Backdooring
Counter with Rails and Medium SMG, generally weak against direct confrontation
Plasma Air: These will be dishing out a ton of damage that is very difficult to avoid and retaliate from
Roles: Fire support, Responding to enemy positions, Scouting
Counter with Rails and Interceptors, generally weak against Pings
SMG Helicopter: While fragile, these have access to the roofs of ground vehicles and can quickly destroy them, or be destroyed if discovered first
Roles: General purpose, Flanking
Counter with Rails, generally weak against pings.
Rails: Fantastic anti-air capability while able to burst down crucial targets from a safe distance.
Roles: Disabling enemy bots, destroying small targets, Anti-Air
Counter with taking objectives, generally weak against pings, flanking and rushing.