Halo 5: Guardians - Infinity's Armory is out now! 3.3GB

Multiplayer:

New Arena map Riptide addedNew Warzone Assault map Urban addedOver 50 new REQs including weapons, armor, emblems, and more have been addedModified color of Blue Team in multiplayer to improve Red vs Blue balanceIncreased Warzone REQ Leveling speedIncreased Warzone weapon despawn time from 5 seconds to 20 secondsFixed exploits on Overgrowth that allowed players to get out of normal map boundariesFixed map holes on Recurve, Basin, and DeadlockFixed issues with Trident that allowed players to shoot through certain wallsAdded Line of Sight toggle option for use in custom games, such as OctagonThe option to change teams has been added to the pause menu in custom games

Sandbox:

Fixed “fast fall” and “slide boost” exploitsReduced the zoom time of the SPNKr Rocket LaunchersIncreased brightness of the Classic BR scopeReduced melee damage while boarding Wraiths and ScorpionsSword of the Faithful Beam Rifle now kills with a headshotFixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting

User Interface:

Spartan Rank Progress now appears under all players’ nameplateActive Roster updated to show whether or not friends are joinable and/or can be spectatedRarity is displayed for REQs in Spartan HUB CustomizationPlayers can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen

Forge:

New and Updated Features:

Bounding box preview when navigating through objects in palette menu"Delete all objects" button added to map properties (Fireteam leader only)"Reset map properties" button added to map properties (Fireteam leader only)

New Objects:

PROPS > TOYSKill BallGAMEPLAY > WEAPONS > UNSCHalo 2 Battle RifleGrav Volumes (GAMEPLAY > GRAVITY VOLUMES)Grav Volumes; Visible & InvisibleAdded additional 16' ring permutations to match other ring systems;Ring: 16' [48x48x12; eighth]Ring: 16' [48x48x12; half]Ring: 16' [48x48x12; quarter]Ring: 16' [48x48x16; eighth]Ring: 16' [48x48x16; half]Ring: 16' [48x48x16; quarter]Ring: 16' [48x48x20; eighth]Ring: 16' [48x48x20; half]Ring: 16' [48x48x20; quarter]Ring: 16' [48x48x24; eighth]Ring: 16' [48x48x24; half]Ring: 16' [48x48x24; quarter]Ring: 16' [48x48x2; eighth]Ring: 16' [48x48x2; half]Ring: 16' [48x48x2; quarter]Ring: 16' [48x48x4; eighth]Ring: 16' [48x48x4; half]Ring: 16' [48x48x4; quarter]Ring: 16' [48x48x8; eighth]Ring: 16' [48x48x8; half]Ring: 16' [48x48x8; quarter]Ring: 16' [64x64x16; eighth]Ring: 16' [64x64x16; half]Ring: 16' [64x64x16; quarter]Ring: 16' [64x64x8; eighth]Ring: 16' [64x64x8; half]Ring: 16' [64x64x8; quarter]Ring: 16' [80x80x16; eighth]Ring: 16' [80x80x16; half]Ring: 16' [80x80x16; quarter]Ring: 16' [80x80x20; eighth]Ring: 16' [80x80x20; half]Ring: 16' [80x80x20; quarter]Ring: 16' [80x80x8; eighth]Ring: 16' [80x80x8; half]Ring: 16' [80x80x8; quarter]Ring: 16' [96x96x16; eighth]Ring: 16' [96x96x16; half]Ring: 16' [96x96x16; quarter]Ring: 16' [96x96x20; eighth]Ring: 16' [96x96x20; half]Ring: 16' [96x96x20; quarter]Ring: 16' [96x96x8; eighth]Ring: 16' [96x96x8; half]Ring: 16' [96x96x8; quarter]Forge grid system (PROPS > GRID >)Grid: 1x [10x10]Grid: 2x [20x20]Grid: 5x [50x50]Grid: 10x [100x100]Grid: 20x [200x200]New Props:PROPS > CRATES >Crate [5x8x5; UNSC; single]Crate [5x8x5; UNSC; covered]PROPS > MISC >Hazard Suit [5x4x11]Locker [3x2x7]Shelves [4x8x12]PROPS > CONSTRUCTIONS > CANISTERS >Canister [46x18x18; triple]PROPS > EXPLODING >Power Core [7x5x5]

Forge Bug Fixes:

General Stability updates to ForgeGrouping two or more groups together now properly updates the budgets and works as intendedFixed various objects with missing descriptions (+ English strings in non-English languages)Fixed a crash caused by duplicating a group with a maxed out budgetFixed a crash caused by trying to delete scripts when none are in use.Fixed an issue where adding objects to groups did not reset the group count.Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.Fixed crashes caused when working with groups that had objects that don't existFixed issue with setting fog to "None" doesn't actually result in no fogForgers can no longer "weld" MantisesFixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]Resized Block [32x32x16] to be correct sizeResized Block [64x64x48] to be correct sizeFixed Cylinder [24x24x80; full] so collision model matches render modelFixed Cylinder [24x24x80; half] so collision model matches render modelFixed Cylinder [64x64x24; full] so collision model matches render modelCentered text on Sign [armory; 2x10x8]Fixed incorrect physics behavior with the soccer ballFixed some missing object/folder descriptionsForerunner [Pulse] sound object now attached to the correct sound

Tweaks & Cleanup:

Changed default physics of some objects from "Fixed" to "Phased"Cover: Solid [2x4x4.5]Cover: Solid [2x8x4.5]Cover: Solid [2x16x4.5]Cover: Solid [2x32x4.5]Cover: Jersey Barrier [3x4x4.5]Cover: Jersey Barrier [3x8x4.5]Cover: Jersey Barrier [3x16x4.5]Cover: Jersey Barrier [3x32x4.5]Cover: Street [4x4x4.5]Cover: Street [4x8x4.5]Cover: Street [4x16x4.5]Cover: Street [4x32x4.5]Cover: Street [8x8x4.5; corner]Cover: Tech [4x4x4.5]Cover: Tech [4x8x4.5]Cover: Tech [4x16x4.5]Cover: Tech [4x32x4.5]Sign [star; 1x3x3]Sign [cinema; 1x4x14]Sign [hotel; 1x16x4]Sign [green-cross; 2x8x8]Sign [armory; 2x10x8]Sign [exit; 2x10x8]Sign [robotics; 2x10x10]Billboard [1x128x64; golden warthog]Decal: Number [0; 4x6]Decal: Number [0; 8x12]Decal: Number [1; 4x6]Decal: Number [1; 8x12]Decal: Number [2; 4x6]Decal: Number [2; 8x12]Decal: Number [3; 4x6]Decal: Number [3; 8x12]Decal: Number [4; 4x6]Decal: Number [4; 8x12]Decal: Number [5; 4x6]Decal: Number [5; 8x12]Decal: Number [6; 4x6]Decal: Number [6; 8x12]Decal: Number [7; 4x6]Decal: Number [7; 8x12]Decal: Number [8; 4x6]Decal: Number [8; 8x12]Decal: Number [9; 4x6]Decal: Number [9; 8x12]Rearranged some extra structure object palettesSTRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >

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