Latest character for the portfolio: steampunk villain... guy...?

So for this one I worked from this concept drawing: https://www.artstation.com/artwork/qR8bP and kinda just interpreted what I couldn't see in the image.

Started with Zbrush where I sculpted the anatomical figure. On top of that I built the hard surface items with the topology tool. Subdivided the basic meshes I built with the topology tool to sculpt in the finer details. The fabric was done in Marvelous Designer.

Since the hard surface stuff was already had subdivision levels I didn't need to retopologize that stuff. I did, however, retopologize (in Blender) the fabric and parts of the anatomical sculpt ended up showing, including the face.

After having everything in low game res I made UVs for everything and baked the normal and AO maps from the high res models. Brought the low res model and the baked maps into quixel where I did the PBR texturing.

From there I gave him a quick little pose and rendered him in real-time in Marvelous Designer.

Hope you enjoy this dude.

/r/blender Thread Link - imgur.com