[M4M](sub4dom) wholesome witches rp. please have your first message include kinks/limits and writing length. full lore and plot in comments

LORE AND COVEN: Witches are defined In simple terms as those with the gift to manipulate and use magic. The government somtime ago dictated that all witches must belong to a coven (the result if one to many magic related incidents) witches range in strength but typically only adhere to one type of magic expect for the gifted few. The coven is run by 12 arches witches which are chosen each time a member passes

Every decade the coven rounds up individuals 21 and older with the potential for magic. Those who make it past testing are taken into the coven to learn and discover their magic. All new witches are assigned a senior witch to help guide them through their first year of training.

After their senior year of training witches have two options. To graduate and travel the world using their talents or continue to learn in hopes of way day becoming an arch witch

FAMILIARS AND MAGIC: Familiars are the accompaniment to most witches helping them preform tasks and focus their energy. Familiars can take any shape or form and will stay with their chosen witch through their entire life

all magic is derived from the main 7 elements

Darkness Light Air Earth Fire water Arcane( not a main element that can he used by witches but did develop into other elements)

Over the years these 7 elements have developed and become new magics creating a large variety if magics

Darkness: poison, shadow, illusion, ghost Light: healing, psychic, spirit Air: gravity, sound, storm Earth: rock, metal, animal, plant, crystal, sand Fire: lightning, lava, energy, glass water: ice, blood Arcane: defense, attack, enchantment, potions, portal

Attunement: Attunement is how connected a witch is to their element and in turn hie strong they are. Witches with less Attunement find it more difficult to control their magic while for those with high attunement easier

Gifts: Along with magic some witches posses gifts. Gifts are magic like abilities that provide witches with an advantage. Some examples of gifts would be the ability to see runes, the ability to read minds, the ability to read any language ect ect.

THE CONTEST: the contest is held whenever a arch witch dies as a way to find the best and strongest witch. 12 witches are chosen from each coven. The witches are individually chosen by the staff of the coven for their abilities deeming the best the coven has to offer. The 12 champions then compete on 1v1 battles until 6 are left from each coven. After that the 6 champions head to the capital where they will content in 1v1 battles until there is one winner.

AWAKENING: An awakening is the moment a witch gets their magic. They are often not dangerous but on occasion can be which is why they are avoided as best they can. Awakenings usually happen around the ages of 18-21 but can happen younger or older. After an awakening covens are in charge of bringing the awakened individual to the coven and doing clean up for any damages thay may have occurred. Awakens are why the covens keep careful eyes on those the sense have magic abilities in hopes that they can awaken at the school

PLOT: Both of us have worked and studied hard our entire lives waiting for the chance to Compete for the title of arch witch. We've sacrifices relationships spent hours alone and though nothing of it. Now we're are both in the running for arch witch we're we find we enjoy eachothers company and realize we may have made a mistake being alone

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