MCC Development & Flighting Updates - 1/17/20

Well, to be honest with you, I didn't fully take it into consideration, I thought developers could be more flexible but I like the idiot I am, don't know jack shit about game development. I also ignored the fact that Splash Damage/Ruffian aren't part of 343 so they can't work on another game in which they aren't part of, which I knew before but for some reason like the idiot I am forgot.

But my main argument still remains unanswered, why work on 3D model renderer on Halo CE when the game doesn't need one nor did it ever have one and there are other MCC games that need it and don't have one? The main reason I can think of, is just because it's one model, rather than finding the Source of tons of individual armor pieces and getting them to work on an entirely different engine with them looking fairly similar.

/r/halo Thread Parent Link - halowaypoint.com