Our homebrew

That's pretty awesome. So what exactly are you going to include here? Native American type magic, revolvers, muskets, cannons, with martial arts, bows and swords in the mix. That sounds amazing. And the map looks sweet.

We usually run short campaigns around 50 hours of gameplay (a good 15 days, so 2 months or so) because my players get bored fast. We just finished a North-style campaign with tons of frost giants, fire giants, and troll. And a lot of wolfs and waring tribes. Their main goal was to find a goldmine where the gods mined their gold from and bring a small chunk to a king. They did, got rich, and we moved on.

Now we are playing a mythologically based campaign where the players take on roles of different characters from myth. We have Anansi, Arthur, Beowulf, Perseus and Medusa in the same team. Anansi lost his godhood for playing tricks on the other gods. Arthur is on a journey to prove himself as a king. Beowulf just wants his name to be remembered. Perseus wants to kill Medusa to save his mother, but in a twist of fate ends with her on his team and they fall in love (the player running Medusa taught it would be funny, and it is). Medusa wants revenge on Athena. Right now we are at the 3rd of Hercules' tasks within 3 games. I'll also have them defeat a giant sea serpent, get trough Scylla and Charybdis and to England, then up north to defeat Grendl, his mother, and a dragon. I think that's good enough until we move on.

A few minutes ago somebody gave me the idea for a dragon centric campaign. After that I'm probably running a "wild hunt" campaign if I can finally finish writing it. I've writing the story for that about 3 months now and still don't know where to go after the first few quests. I also want to run a pirate themed one and a wild west themed one. Already played a samurai/ninja one by the request of my players, a wuxia one that was way too long, and almost two years worth of generic sword and sorcery ones, including an Egyptian style one.

/r/DnD Thread